Lighting Artist

2 Months ago • 3-5 Years • Technical Art

About the job

Job Description

Lighting Artist needed for a AAA game studio. Experience with Unreal Engine's lighting tools and Lumen is essential. 3+ years of real-time lighting experience is required. Join a diverse and inclusive team!
Must have:
  • Unreal Engine Lighting
  • Real-Time Lighting
  • AAA Game Experience
  • Lumen Experience
Good to have:
  • Mid-Min Spec Lighting
  • Lighting Optimization
  • Runtime Constraints Lighting
  • Team Collaboration
Perks:
  • Diverse Team Culture
  • Growth & Innovation
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We are Gamemakers. We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.

 

What You Will Do

It is the lighting artist’s job to build upon the work of the other artists, while enhancing and supporting their work. Your talents are critical in pulling ideas together and unifying compositions. You are here to help us finish the thought

  • Assist in building a lighting pipeline within the Unreal engine
  • Work with lighting and technical artists in multiple locations
  • Scene lighting for in-game exteriors and interiors.
  • Coordination and collaboration with Environment/Prop and Material Artists

Who We Think Will Be A Great Fit

A master of your craft, walking the razor’s edge of art and technology, you speak the language of lighting and inherently understand how it can define the feeling of a shot. You are a leader who knows when to take charge and when to allow your team to forge the path. Part master, part mentor; constantly pushing yourself to learn new things.

  • 3 years of real-time lighting experience in Games, with an ability to generate final lighting and rendering
  • Knowledge of Unreal Engine’s lighting tools
  • Experience as a Lighting Artist on one AAA title
  •  Lumen as experience and Mid-Min Spec lighting/optimization
  • Experience developing quality lighting under runtime constraints
  • Experience working with a team of artists towards a common goal

By clicking on this link, you consent to the processing of your personal information by 2K Games, Inc. and its affiliate Take-Two Interactive Software, Inc. in accordance with the Privacy Notice for Job Applicants (the “Privacy Notice”), available at https://www.2k.com/applicantprivacypolicy/. The Notice provides information about how we use your data and how you can exercise your right of access, rectification or deletion. If you need more information, please contact the Privacy Contact identified in the Notice.

I have read the Notice consent to the collection, processing, transfer and use of my personal information by 2K Games and Take-Two.


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About The Company

Established in 2019, 31st Union is a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of our publisher 2K and parent company Take-Two Interactive, one of the world’s leading interactive entertainment companies.

Valencia, Valencian Community, Spain (On-Site)

Valencia, Valencian Community, Spain (On-Site)

San Mateo, California, United States (On-Site)

Valencia, Valencian Community, Spain (On-Site)

San Mateo, California, United States (On-Site)

Valencian Community, Spain (On-Site)

Valencia, Valencian Community, Spain (On-Site)

Valencia, Valencian Community, Spain (On-Site)

Valencia, Valencian Community, Spain (On-Site)

Valencia, Valencian Community, Spain (On-Site)

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