C++ Software Engineer - Generalist - American Football

6 Months ago • 5 Years + • Programming

Job Summary

Job Description

EA SPORTS Madden NFL seeks a C++ Software Engineer Generalist in Madrid for a permanent, hybrid role. Responsibilities involve live game creation across multiple platforms, including architectural design, implementation, and debugging. Collaboration with designers, artists, and other engineers is key. The role requires 5+ years of software development experience in games or embedded systems, strong C++ skills, familiarity with online services and APIs (REST, JSON, XML), and experience with 3rd party APIs and Visual Studio debugging. Live development cycle knowledge is essential. Roughly 70-85% of the role involves hands-on C++ coding.
Must have:
  • 5+ years software development experience
  • Proficient in C++
  • Experience with online services/servers
  • Knowledge of REST APIs
  • Experience with Visual Studio debugging
Good to have:
  • Action Script and HTML knowledge
  • Experience with 3rd party APIs
  • Knowledge of Json and XML
Perks:
  • Paid time off
  • New parent leave
  • Free games

Job Details

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Contract: Permanent.

Location: Madrid.

Work Model: Hybrid.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games..

EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience, empowering fans to play out their NFL fantasy of winning the Super Bowl (and much more). Madden NFL has entertained fans over three decades with more than 130 million lifetime units sold.

The Generalist Engineer will be a part of the game live creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases and tools. You will report to the Operations Development Director and Technical Lead to estimate, build projects and provide excellent results.

Your Responsibilities

  • 5+ years of experience in software development either in games or another industry, working on Microsoft, Sony or Nintendo game consoles or other embedded systems.
  • Knowledge of C++.
  • Json and XML, able to read/understand and write.
  • Experience working with online services/servers.
  • Knowledge of REST-based APIs.
  • Knowledge with Action Script and HTML.
  • Experience with 3rd party APIs.
  • Experience with Visual Studio and knowledge of the debugging tools.
  • Experience with source control systems.
  • Knowledge of live development cycles and requirements.

Your Qualifications

  • Roughly 70 to 85% hands-on coding (C++) domain ownership will be expected.
  • Work with 3rd party software APIs.
  • Work with people on a large team both locally and remotely.
  • Use common software engineering design patterns and paradigms.
  • Use and design REST-based HTTP APIs.
  • Experience with live development.





About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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