(Senior) Audio Programmer

11 Months ago • All levels • Sound Design

Job Summary

Job Description

Audio Programmer with Wwise experience and C++ skills to create high-quality audio for games.
Must have:
  • Audio Programming
  • Wwise Experience
  • C++ Programming
  • Game Development
Good to have:
  • Ambient Occlusion
  • Sound Propagation
  • Audio Conversion
  • Debugging Tools
Perks:
  • Team Environment
  • Inclusive Workplace

Job Details

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a (Senior) Audio Programmer to create high quality gaming experiences for the next generation of games.
 
As a (Senior) Audio Programmer on Northlight, you will be working with highly passionate team members to bring life and depth to every nook and cranny of the worlds that we are making with sound. This is done by extending and maintaining Remedy’s audio technology. This involves working with both the core audio tech and game specific features.
 
You will be working with other programmers and Audio designers to maintain and extend debugging tools, runtime features, such as ambient occlusion and sound propagation, and audio conversion pipelines.

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members. 

What you get to do

    • Take ownership of Audio systems and drive them to final quality.
    • Create, maintain, and improve audio features, pipelines, and workflows such as audio propagation, ambient occlusion, in-game debugging tools and the conversion pipeline.
    • Support Audio designers on our different game teams with debugging and creating new features that the games need.

What you bring to the role

    • You have experience as an Audio programmer in game projects.
    • You have previous experience using, integrating, and extending Wwise or other audio middleware.
    • You have a strong background using C++.
    • You have excellent verbal and written communication skills in English.
    • You have a passion for making amazing-sounding games and willingness to help others to make it happen.
    • You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear and coherent way. As a team member you are dedicated contributing towards a friendly and inclusive work environment
    • You can also work independently, being organized and able to document your work. 
To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.

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About The Company

Remedy is an independent game developer founded in 1995 and primarily based in Espoo, Finland with an office in Stockholm, Sweden. 


Our highly acclaimed titles include Control, Quantum Break, the Alan Wake franchise and Max Payne 1 and 2.


Our mission is to create thrilling experiences you can’t find anywhere else.​ We bring imagination to life using our unique technology, creating worlds that are completely believable yet extraordinary. Then we invite you down the rabbit hole.​

Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.​

Over the past 25 years we’ve built a unique, people-first environment where courageous creativity thrives. You might be surprised by the next thing we release,​ but you’ll have no doubt it’s Remedy.​

Welcome to our world.​

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (Hybrid)

Espoo, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (Hybrid)

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