Experienced Sound Designer

1 Month ago • 1 Years +

About the job

SummaryBy Outscal

Starbreeze seeks an experienced Sound Designer to craft immersive audio experiences for games. You'll be responsible for designing, producing, and implementing audio assets, collaborating with various teams, and ensuring audio excellence. Experience with Wwise, Unreal Engine, and game audio production is essential.

Starbreeze is looking for a Sound Designer to join our team in Stockholm to help build great audio experiences for our games today and in the future.

You’ll be part of a friendly and collaborative team where everyone has their say and where we all help each other find the best solutions as a group. You’ll be involved in the entire production cycle of our games and DLCs, from idea to implementation, with plenty of opportunities to grow and to specialise in different areas according to your skills and interests.

As sound designer you’ll support our games vision by creating high quality, innovative and immersive audio experiences and soundscapes through creative and technical excellence. Aiming to evoke emotions through contributing to and elevating the games pace, tone and style. You will create audio assets through manipulating and editing recordings, pre-recorded material and synthesizers. Help bring characters to life through casting and directing voice actors to fulfill the character designs. You will also collaborate with peers and other departments to achieve optimal outcomes and solutions, and bring audio perspective into cross-departmental discussions and look at how audio can aid our ideas and products.

Please note, this role must be based in Stockholm with a minimum of 3 days per week in the office.


Responsibilities:

  • Work closely with the audio team to design and produce original audio content which delivers gameplay immersion and elevates the player experience.

  • Collaborate with the narrative department on the style and tone of VO scripts and character design.

  • Cast, direct and record voice actors in collaboration with other departments.

  • Champion audio direction, advocate audio excellence and deliver on set expectations.

  • Collaborate with design, narrative, art and programming teams to provide input and direction to achieve interactive sound, VO and music.

  • Collaborate alongside peers and other departments to proactively solve any potential audio related issues to deliver features on time.

  • Creating, maintaining and improving audio workflows and pipelines.

  • Working with sound designers, programmers and other stakeholders to drive and develop features and systems based on creative vision, current as well as future needs.

  • Implement audio assets using Wwise, Unreal Engine and proprietary tools.

Requirements:

  • Experience of one full game development cycle as a sound designer or similar role.

  • Passionate about the audio experience and committed to a cross-discipline and playtest-driven development environment.

  • Great knowledge of Wwise and strong competence with Unreal Blueprints.

  • Fluency with common DAWs with a strong understanding of game audio, game platform limitations and performance optimization.

  • Experience with studio and field recording, signal flow, processing and mixing.

  • Comprehensive knowledge of sound design and all stages involved in delivering a crafted aural experience in-game.

  • Great with time estimations, organization and prioritizing.

  • Solution minded, humble, collaborative approach.

  • Excellent written, verbal and visual communication skills.

Good to Have:

  • Proven experience working as a sound designer within the game industry.

  • Ability to think logically, break down complex problems with a strong focus on details.

  • Comfortable reading common coding and scripting languages.

  • Experience working with multiplayer games.

  • Experience with Starbreeze games from a developer or player perspective.



To Be Successful in this position you are:

  • Driven to deliver the best possible audio experience to our players;

  • Driven to innovate and provide a fresh perspective to sound design.

    Still reading? Good, because here’s the best part:

    We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.

    What more do we offer?

    • Competitive salaries with annual reviews

    • Private medical insurance

    • Annual wellness benefit

    • 30 days of paid vacation per year

    • Occupational pension ≈50% above collective agreement standard

    • Referral bonuses

    • Free monthly massage sessions in the office!

    Sounds good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.

    Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.

    Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us.

About The Company

Starbreeze is an independent developer, publisher, and distributor of PC and console games targeting the global market, with studios in Stockholm, Barcelona, Paris and London. Housing the smash hit IP PAYDAY™, Starbreeze develops games based on proprietary and third-party rights, both in-house and in partnership with external game developers.


Starbreeze shares are listed on Nasdaq Stockholm

Stockholm County, Sweden (Hybrid)

Stockholm County, Sweden (Hybrid)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (Hybrid)

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