Sound Designer

1 Month ago • All levels • Sound Design

About the job

Job Description

Mojang Studios seeks a talented Sound Designer to join their Internal New Games team. As a Sound Designer, you'll be responsible for creating and implementing audio assets for environments, mobs, and other game elements, ensuring they align with the Minecraft brand. This role involves recording original sounds, crafting high-quality audio assets, collaborating on sound effect implementation, and communicating with various teams to realize the game's auditory vision. You'll be working closely with game designers, artists, producers, and developers to deliver an immersive and engaging audio experience for Minecraft players.
Must have:
  • Good knowledge of audio equipment, recording techniques, microphones, and industry standard tools
  • Experience with sound design in the games industry
  • Self-organized planning, problem-solving, and task execution
  • Tangible experience with shipped titles and a strong personal portfolio
  • Experience in adapting and stylizing auditory experiences for a brand
  • Experience in field and studio recordings, as well as postproduction
  • Well-developed artistic sensibilities and understanding
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission  to build a better world through the power of play. 

Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. 

We are looking for a Sound Designer to join our Audio team! As a Sound Designer within the Internal New Games team at Mojang, you will work with creating and implementing audio assets in a game, such as environments, mobs and more. You will also be collaborating with the game team to make sure that the audio in the game fits within the Minecraft brand. 

We value unique, high-quality sounds, which means that most of our audio assets are recorded by conducting field and studio recordings. In other words, if we need a dolphin sound - we go visit the dolphins! 

At Mojang Studios, we have a friendly and highly collaborative culture where you will be working with many other crafts to ensure that our players have the best experience possible when playing our games. Together with the sound team you will be making sounds for one of the biggest gaming franchises in the world, meaning you'll have an artistic responsibility in expanding the Minecraft universe. 

Your tasks will include:

· Contributing to all aspects of sound design. 

· Recording original sounds 

· Creating high quality audio assets for in-game use. 

· Implementing sound effects, sometimes in collaboration with an Audio Programmer. 

· Working under the leadership of an Audio Director and communicating and collaborating with leadership and project teams to implement a game’s auditory vision. 

· Communicating, collaborating and creatively working with everyone on the product, for example, game designers, artists, producers and developers. 

· Actively participating in planning, prioritization, time estimation, and pipeline development, and document your work and processes as needed. 

· A sense of fun and being able to think laterally - creating sounds, especially for the Minecraft universe, requires creativity and imagination 

· Creating the best audio experience for our players and on ensuring to follow creative visions and guidelines for Minecraft. 

We believe you have some of the following qualifications:

· Good knowledge of modern audio equipment, recording techniques, microphones and industry standard audio tools (Reaper, Wwise, Unreal Engine 5, plug-ins, middleware, hardware) 

· Experience working professionally with sound design in the games industry 

· Self-organized planning, problem solving and executing of daily tasks. 

· Tangible experience (such as shipped titles and personal body of work) related to the role. 

· Experience adapting and stylizing an auditory experience to fit a brand 

· Experience in field and studio recordings, as well as postproduction. 

· A well-developed artistic feeling and understanding. 

Valued skillsets:

· The team values inclusivity, diversity, transparency and collaboration – as you’ll be working closely with us, we hope you’ll feel the same way!

Mojang Studios 

Mojang Studios is a Microsoft-owned game developer. The company was founded in Stockholm, Sweden and has offices around the world, including Stockholm, Redmond, Tokyo, London, and Shanghai. We’re always working on new and exciting ways to expand the Minecraft universe.

Our community is global and incredibly diverse. We keep this in mind when developing anything, as we want people to feel included in Minecraft. And in recruiting, our goal is to make Mojang Studios as diverse as our community. 

We got started as a tiny indie developer, and part of our culture still reflects that heritage. But we’re also proud to belong to Xbox Game Studios, which creates unique opportunities to grow and develop.

To help us achieve amazing things, we have built an equally amazing studio space. Situated right on the water by Söder Mälarstrand, it’s filled to the brim with all the tools, toys and caffeine required to create world-class entertainment.

But in the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!

Important note on resumes
Please make sure that all the information in your resume is accurate because we will conduct a thorough background check. Any discrepancies will lower your chances of getting to the next interview stage and we’d hate to miss out on an awesome candidate! Double check that any gap years are reflected in your history, and that your education and work experience are completely accurate. Good luck!

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Mojang Studios is a Microsoft-owned game studio based in Stockholm (Sweden) and Redmond (WA) with additional locations in London, Shanghai, and Tokyo as well as a partially remote workforce. We created Minecraft, the sandbox video game turned franchise that now includes two more games, novels, board games, apparel, and much more. 

We believe in the power of play and our mission is to build a better world through our work. At our studios, you’ll meet passionate and welcoming people with the same goal: to create games and products with a positive impact. Four core values guide everything we do:

 Fuel Passion.

 Minecraft encourages players to stay sharp and constantly evolve. We mirror that by bringing together enthusiastic people who are eager to innovate in their fields and giving them the resources to reach their goals. We’re passionate about our industry and strive to empower our employees and future generations of gaming professionals.

 Create Fun. 

We aim to create fun, enriching experiences for our players, whether they’re playing our games, learning in Minecraft Education, or discovering a new product. Thanks to our incredibly talented creator community and Minecraft Marketplace, the fun is virtually endless and there’s something for everyone in our blocky universe. 

Celebrate Creativity. 

Creativity is at the core of Minecraft, whether you’re making art in Creative mode or finding clever ways to get through the night in Survival mode. Fresh ideas, out-of-the-box thinking, and new perspectives are what allows us to evolve the franchise and keep surprising our players after more than a decade of Minecraft. 

Craft together. 

Minecraft welcomes everyone because we believe that we’re better together. Our players’ feedback and the work of our community creators have made Minecraft what it is today. To support collaboration in our studios, we’ve built comfy, connected spaces that allow our local and remote teams to work closely together. 

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (On-Site)

View All Jobs

Get notified when new jobs are added by Mojang Studios

Similar Jobs

IO Interactive - Senior Audio Programmer

IO Interactive, United Kingdom (Hybrid)

Activision - 2025 US Summer Internship - Game Engineering

Activision, United States (On-Site)

Media Molecule - Senior Sound Designer - 12 month contract

Media Molecule, United Kingdom (Hybrid)

Kojima Productions - Sound Programmer

Kojima Productions, Japan (On-Site)

IO Interactive - Senior Audio Programmer

IO Interactive, Denmark (Hybrid)

Valve corporation - Sound Designer

Valve corporation, United States (On-Site)

Thatgamecompany - Audio Designer

Thatgamecompany, (Remote)

Avalanche Studios Group - Technical Sound Designer

Avalanche Studios Group, Sweden (On-Site)

Nintendo - Lead Sound Designer (NST)

Nintendo, United States (Hybrid)

Worlds - Lead Audio Designer

Worlds, (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Cloud Chamber - Senior Sound Designer

Cloud Chamber, Canada (On-Site)

Radical Forge - Senior Audio Engineer

Radical Forge, United Kingdom (Remote)

Cloud Chamber - Senior Technical Voice Designer

Cloud Chamber, Canada (Hybrid)

Avalanche Studios Group - Technical Sound Designer

Avalanche Studios Group, (On-Site)

PlayStation Global - Senior Sound Designer - 12 month contract

PlayStation Global, United Kingdom (Hybrid)

Bonfire Studios - Technical Sound Designer (Senior/Principal)

Bonfire Studios, United States (Hybrid)

People Can Fly - Senior Sound Designer

People Can Fly, Poland (On-Site)

CD PROJEKT RED - Audio Design QA Analyst

CD PROJEKT RED, Poland (On-Site)

Activision - 2025 US Summer Internship - Game Engineering

Activision, United States (On-Site)

Sledgehammer Games - 2025 US Summer Internship - Game Engineering

Sledgehammer Games, United States (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Stockholm, Stockholm County, Sweden

Netflix - Marketing Production Manager, Nordics

Netflix, Sweden (On-Site)

Starbreeze Studios - Experienced Game Designer (PAYDAY/PUBG)

Starbreeze Studios, Sweden (Hybrid)

Sharkmob - People Manager - Production

Sharkmob, Sweden (On-Site)

Embark Studios - Publishing Director

Embark Studios, Sweden (On-Site)

Lurkit - Sales Executive

Lurkit, Sweden (On-Site)

Futurum Technology  - IT Sales Partner Scandinavia

Futurum Technology , Sweden (On-Site)

LeoVegas - Data Scientist - Sportsbook

LeoVegas, Sweden (Hybrid)

Relax Gaming  - UX Designer

Relax Gaming , Sweden (On-Site)

Get notifed when new similar jobs are uploaded

Sound Design Jobs

Worlds - Lead Audio Designer

Worlds, (Remote)

Logitech - Lead Audio Software Engineer - C++

Logitech, India (On-Site)

Blizzard Entertainment - Senior Sound Designer TEMP - World of Warcraft | Irvine, CA or Remote

Blizzard Entertainment, United States (Hybrid)

undefined - audio

Chengdu, Sichuan, China (On-Site)

Sandbox interactive-gmbh - Sound Designer (m/f/d)

Sandbox interactive-gmbh, Germany (Hybrid)

Sphere Entertainment Co - Senior Audio Software Developer

Sphere Entertainment Co, United States (On-Site)

Renault Nissan Technology & Business Centre India - Android Audio Developer

Renault Nissan Technology & Business Centre India, India (Hybrid)

Get notifed when new similar jobs are uploaded