Senior Technical Audio Designer

6 Months ago • All levels • Sound Design

About the job

Job Description

Senior Audio Designer with Unreal Engine, Wwise, scripting, and game audio experience. Must have strong technical skills and collaboration abilities.
Must have:
  • Unreal Engine
  • Wwise Integration
  • Game Audio
  • Scripting Logic
Good to have:
  • Vehicle Frameworks
  • Racing Games
  • C++/Lua/Python
  • DAW Experience
Perks:
  • Generous Benefits
  • Discretionary Incentives
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WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

AUDIO

What We Do

We raise the quality level of audio in all Epic game titles and technologies as well as engage with a world-class team to create amazing gaming experiences.

What You'll Do

As part of the Epic Games Audio Team, you’ll work on engaging with world-class teams to create amazing gaming experiences and sounds. You’ll aid in pushing the development of audio features and integration for future Unreal audio engine development.

In this role, you will

  • Constantly strive for new and innovative ways to immerse players with audio
  • Help to raise the quality level of audio in all Epic game titles and technologies
  • Collaborate with other sound designers over aspects of a particular sound that may or may not be working once hooked up in game
  • Write systems / tools to empower content creators and/or improve their workflows
  • Collaborate with diverse teams and disciplines to cleanly integrate systems that drive audio
  • Engage in the feedback and iteration processes for audio asset creation

What we're looking for

  • In-depth knowledge of Unreal Engine components: including but not limited to scripting, level editor, animation, and Sequencer editors
  • Deep knowledge of Wwise implementation and integration
  • Experience with game development methodologies such as the Actor+Component model, Singletons, and data-driven design
  • Surface-level understanding of C++, Lua, Python, C#, or other scripting languages and an understanding of code and its role in Unreal Engine development
  • Ability to effectively debug scripting logic issues
  • Experience creating quality audio assets using a DAW and familiarity with fundamental audio concepts and digital signal processing
  • Ability to talk about and deconstruct other current games’ audio quality and implementation
  • Experience working on a AAA game product’s audio
  • Extra plus for experience with working on vehicle frameworks, racing games, or an interest in working on vehicles

This role is open to multiple locations in North America (including CA & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

California Base Pay Range
$155,111$227,495 USD
Washington Base Pay Range
$148,060$217,154 USD

ABOUT US

Epic Games spans across 19 countries with 55 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

View Full Job Description
$148.1K - $227.5K/yr (Outscal est.)
$187.8K/yr avg.
Europe

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About The Company

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content. Epic has over 40 offices worldwide with headquarters in Cary, North Carolina.

Cary, North Carolina, United States (On-Site)

Montreal, Quebec, Canada (On-Site)

New York, New York, United States (On-Site)

Cary, North Carolina, United States (On-Site)

Cary, North Carolina, United States (On-Site)

Montreal, Quebec, Canada (On-Site)

Cary, North Carolina, United States (On-Site)

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