Principal Audio Programmer

48 Minutes ago • 10 Years + • Sound Design

About the job

Job Description

Activision seeks a Principal Audio Programmer to lead audio technology development for its next-generation AAA game on a new IP. Responsibilities include architecting high-performance audio systems, creating pipelines and tools for complex audio scenes, owning the audio architecture within the game engine, and educating teams on best practices. The ideal candidate possesses 10+ years of experience in game audio programming, expert C++ skills, strong experience with AAA game audio systems, and a deep understanding of audio processing for various platforms. They will collaborate closely with gameplay and design teams to achieve immersive soundscapes.
Must have:
  • 10+ years experience
  • Expert C++ knowledge
  • AAA game audio system experience
  • Audio processing expertise
  • Game engine experience
  • Strong math skills
Good to have:
  • Experience shipping games on multiple platforms
  • Open-world game audio solutions experience
  • FMOD or Wwise experience
  • Music/Sound design experience

Job Title:

Principal Audio Programmer

Requisition ID:

R024323

Job Description:

Position available in Warsaw, Poland or Malmö, Sweden (On-Site Hybrid)

Elsewhere Entertainment is looking for a Principal Audio Programmer to join our team and help shape the foundation of our next-generation AAA experiences on our new IP. 
 
You will drive innovation developing audio technology for our engine, focusing on performance, scalability, and rapid iteration. You will collaborate with gameplay and design teams in order to push boundaries of what’s possible in games. 
 
You’ll help us… 

  • Serving as the primary audio programmer, working closely with the gameplay and audio teams to develop high-performance audio systems to bring immersive soundscapes to life. 

  • Prepare pipelines and tools that meet both creative and technical requirements for complex audio scenes. 

  • Take ownership of our audio architecture in our technology. 

  • Educate content and engineering teams on best practices for using engine’s audio system. 

You’re awesome because you have… 

  • 10+ years of experience, or equivalent education/work experience. 

  • Expert knowledge of C++ and development best practices including multi-threading, memory/runtime optimizations, and testing. 

  • Strong experience programming and architecting game audio systems for AAA games. 

  • Excellent knowledge of game audio processing (mixing, compression, 3D positional audio, runtime reflection modelling, etc.). 

  • In-depth understanding of audio differences and trade-offs between PC and consoles.  

  • Vast experience writing and/or extending a game engine.  

  • Strong math skills (linear algebra, trig, etc.). 

  • Ability to make technical decisions in shaping long-term technical vision. 

  • Comfort with self-critique and accepting outside feedback. 

Bonus points for…   

  • Proven experience shipping games on multiple platforms. 

  • Proven experience developing audio solutions for open-world games. 

  • Experience with third-party sound engines such as FMOD or Wwise. 

  • Music and/or Sound design experience - composing/arranging, sound design, synthesis, sampling etc. 

  • Working with rapidly evolving code base. 

 

Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.  

 

Our World  

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. 

  

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.  

  

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.  

  

Ready to Activate Your Future? 

#elsewhere

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Founded in 1979, Activision continues to disrupt the world of entertainment with its extensive roster of epic blockbuster games -- Pitfall®, Tony Hawk®, Guitar Hero®, Crash Bandicoot™, Skylanders™, Bungie’s Destiny and Call of Duty.®


As the leading worldwide developer, publisher and distributor of interactive entertainment and products on consoles, mobile and PC, our “press start” is simple: delight players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


Activision is headquartered in Santa Monica, and publishes globally in markets including U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Poland, Sweden, Spain, Denmark, the Netherlands, New Zealand, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan.


At Activision, we strive to connect and engage our global player community through entertainment. Our success comes from the passionate, talented and diverse team of people behind our world-class franchises. Ensuring Activision is an inclusive workplace where everyone can thrive will help us deliver a new era of epic entertainment for our players.

Carlsbad, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Barcelona, Catalonia, Spain (On-Site)

Vancouver, British Columbia, Canada (On-Site)

Malmö, Skåne County, Sweden (Hybrid)

Santa Monica, California, United States (On-Site)

Malmö, Skåne County, Sweden (Hybrid)

Malmö, Skåne County, Sweden (Hybrid)

View All Jobs

Get notified when new jobs are added by Activision

Similar Jobs

Luxoft - Android Framework Developer

Luxoft, United States (Remote)

AppLovin - Machine Learning Engineer

AppLovin, China (On-Site)

Cloud Imperium Games - Senior Gameplay Programmer (Vehicle Physics)

Cloud Imperium Games, United Kingdom (On-Site)

Visa - Senior Software Engineer

Visa, Poland (Hybrid)

Valve corporation - Sound Designer

Valve corporation, United States (On-Site)

Luxoft - Audio Drivers Developer

Luxoft, United States (Remote)

Broadcast Music,  Inc  (BMI) - Sr. Director/Director, Creative

Broadcast Music, Inc (BMI), United States (Hybrid)

Riot Games - Audio Lead - League of Legends

Riot Games, Singapore (Remote)

Larian Studios - Tech Audio Designer  | Designer Technique Audio

Larian Studios, Canada (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Microsoft - Principal Firmware Architect

Microsoft, India (On-Site)

Visa - Senior Software Engineer

Visa, Poland (Hybrid)

Nintendo - Intern – Wireless Software Engineer (NTD)

Nintendo, United States (On-Site)

Xsolla - Senior DevOps Engineer

Xsolla, United States (Hybrid)

DigitalFish - Senior Computer Vision Engineer, Camera Systems

DigitalFish, United States (On-Site)

Wind River Systems - Senior Test Framework Engineer – Embedded Software

Wind River Systems, India (On-Site)

Playrix - Senior Game UI Developer

Playrix, Ireland (Remote)

Blue Yonder - Support Engineer I

Blue Yonder, Mexico (Remote)

Get notifed when new similar jobs are uploaded

Jobs in Malmö, Skåne County, Sweden

House of How - Senior Designer - Sweden

House of How, Sweden (On-Site)

Paradox Interactive - Experienced Gameplay Programmer for Victoria 3

Paradox Interactive, Sweden (On-Site)

Salesforce - Retail Account Executive

Salesforce, Sweden (Hybrid)

Embark Studios - Game Designer - Games

Embark Studios, Sweden (On-Site)

Lurkit - Key Account Manager

Lurkit, Sweden (Hybrid)

Tarsier Studios - QA Lead

Tarsier Studios, Sweden (On-Site)

Sinch - Product Manager Atlassian

Sinch, Sweden (On-Site)

Embark Studios - Technical Designer - Games

Embark Studios, Sweden (On-Site)

Get notifed when new similar jobs are uploaded

Sound Design Jobs

IO Interactive - Senior Audio Programmer

IO Interactive, United Kingdom (Hybrid)

Epic Games - Senior Technical Audio Designer

Epic Games, United States (On-Site)

Avalanche Studios Group - Technical Sound Designer

Avalanche Studios Group, (On-Site)

Artificial Core - Senior Sound Designer

Artificial Core, (Hybrid)

Valve corporation - Sound Designer

Valve corporation, United States (On-Site)

Larian Studios - Soundscape Designer

Larian Studios, United Kingdom (On-Site)

Kojima Productions - Sound Programmer

Kojima Productions, Japan (On-Site)

Epic Games - Senior Technical Audio Designer

Epic Games, Canada (On-Site)

Forza Football - Audio Programmer

Forza Football, Sweden (Remote)

Get notifed when new similar jobs are uploaded