Sound Designer

3 Months ago • 1 Years + • Sound Design

Job Summary

Job Description

Limit Break seeks a Sound Designer to create and direct sound for iOS/Android mobile games. Responsibilities include sound production, specification creation, waveform creation, implementation via middleware (FMOD, Wwise, or ADX2), debugging, and managing external vendors as needed. The ideal candidate will have experience in game sound production, using sound middleware for implementation and balancing, Unity development, game sound effect creation, and proficiency in DAWs (ProTools/Nuendo) and waveform editing software. This role involves on-site work in Tokyo.
Must have:
  • 1+ years game sound production experience or equivalent
  • Sound middleware (FMOD, Wwise, ADX2) experience
  • Unity development experience
  • Game sound effect creation experience
  • DAW (ProTools/Nuendo etc.) and waveform editing software proficiency

Job Details

私たちについて

Limit Breakは、深い専門知識、個人と業界の成長、そして卓越した技術を基本理念としています。モバイルゲーム業界の世界的リーダーとして、ゲームの枠を超えたデジタル市場の変革と活気あるコミュニティの構築に取り組んでいます。最新技術や暗号通貨を活用し、創造力豊かなビジョンで世界中の人々を繋げる体験を提供しています。

Limit Breakは、Buckley VenturesやParadigm Venturesなどの著名な投資家からの支援を受けています。共にゲーム業界の未来を形作る才能溢れる人材を探しております。Limit Breakの一員として、あなたの創造性と情熱を持って、私たちと共に限界を超える挑戦に参加しませんか。

業務内容

    • iOS/Android上モバイルゲームでのサウンド制作 および サウンドディレクション(仕様作成)
    • 波形作成 および ミドルウェアを介した実機への実装、調整、デバッグ
    • 必要に応じて社外外注への発注および品質進行管理

必須条件

    • 1タイトル以上のゲームサウンド制作経験、またはそれに準ずる高度な知識、経験を持つ方。
    • FMOD もしくはWwiseI ADX2等のサウンドミドルウェアを使ったサウンド組み込みと実装経験(含バランス調整、発音優先度調整等)
    • Unity環境下での開発経験
    • ゲーム効果音制作経験
    • DAW(ProTools/Nuendo等)、波形編集ソフトの使用経験
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About The Company

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

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