Technical Visualisation Artist with experience in surface material scanning, Substance Designer/Sampler, Maya + V-ray, Nuke, Houdini. Join a creative team in Gothenburg, Sweden.
Must have:
Surface Material
Scanning Experience
Substance Designer
Maya + V-ray
Good to have:
Unreal Engine
Omniverse Knowledge
MDL & Python
Nuke Experience
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.
About the job
Technicon Design Sweden has a new and exciting opportunity for aTechnical Visualisation Artistto join our client’s team on the outskirts of Gothenburg, Sweden. The vacancy is available for on-boarding immediately. The Technical Visualisation team within Visualisation Department is looking for a new consultant to be a part of our new creative team responsible for marketing and external communication assets production. We are looking for a candidate that has a broad experience in the visualization industry focusing on scanning and digitalizing of surface materials, PBR materials creation using advanced technology and software. You will work in a friendly and highly engaged team supporting our Senior Material Artist close with design and marketing visualization artists and designers. Role Duties
Surface material scanning
Texture preparation and material creation in Substance Designer/Sampler
Material creation for V-ray in Maya/Houdini
Working in material pipeline in cooperation with our team
Skill Requirements
Experience working as a Visualisation Artist, material artist
Experience in surface material scanning
Experience in Substance Designer/Sampler
Experience in Maya + V-ray, Nuke, Houdini
Fluent in English
Knowledge of Unreal Engine / Omniverse beneficial
Knowledge in MDL and Python scripting would be advantageous
Dan Andrews Dan.andrews@technicondesign.com TD / 9596