Senior Gameplay Animator

11 Months ago • 1 Years + • Animation

Job Summary

Job Description

Senior Gameplay Animator needed for AAA titles. Must have shipped at least one AAA game, expert in Motionbuilder, and strong communication skills.
Must have:
  • Shipped AAA Title
  • Motionbuilder Expertise
  • Animation Principles
  • Game Engine Experience
Good to have:
  • Creature Animation
  • Motion Capture Data
  • MachineGames Titles
  • CryEngine/Unreal
Perks:
  • Relocation Support
  • Hybrid Work Option

Job Details

Overview

MachineGames is looking for a new talented Gameplay Animator to join our team and help us create new and exciting AAA titles!

In this position you will be working in a tight-knit department under the supervision of our Lead Gameplay Animator and our Animation Director and collaborate on cross-functional teams on a daily basis.

To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid capacity, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.

Responsibilities

  • Collaborate with the director and lead to help define and maintain the high level of quality for all animations available in current and future MG productions.
  • Create NPC (enemy and companion) animations and Player (1st and 3rd person) animations with a focus on style, playability, and 'flow'.
  • Work with all disciplines to develop content implementation tools, technology, and workflow.
  • Identify, communicate, and help resolve animation related issues quickly and efficiently.
  • Create high quality realistic/stylized and believable animations utilizing hand key animation and motion editing according to gameplay specific needs.
  • To do quick blockouts for gameplay tests.
  • Collaborate with animators and other disciplines to create a cohesive vision and experience.
  • Troubleshoot and solve animation issues with all departments.
  • Implement animation assets into game engine and iterate as needed.

Qualifications

  • Shipped at least 1 AAA title and been part of a full development cycle.
  • Technical experience working with game engines and game animation implementation.
  • Expert level knowledge of Motionbuilder and experience in editing motion capture data.
  • Expert knowledge of basic principles of animation: timing, dynamics & body mechanics.
  • Strong communication and teamwork skills.
  • Passion for video games and especially for first-person immersive games.
  • Receptive to direction, constructive feedback, and willingness to work through an iterative process.
  • Adapt to technical dependencies and engine limitations.
  • Experienced with proprietary editors or other engines like CryEngine, Unreal, or idTech.
  • Basic knowledge of Maya.
  • Sample Work Required - Demo reel should include examples of previous animation work.

Preferred Skills

  • Experience in animating creatures, animals, robots and other non-human characters.
  • Bachelor’s degree in Art, Animation or Game Development.
  • Strong familiarity with MachineGames' titles.

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