Character Artist (Unannounced Project)

3 Months ago • 5 Years + • 3D Art

Job Summary

Job Description

Wargaming seeks an exceptional 3D Character Artist for an unannounced project. Responsibilities include creating highly detailed, unique characters aligning with the project's artistic direction; collaborating with a team to develop character look and feel; translating ideas into detailed models considering appearance, costumes, and visual style; and ensuring game-ready assets with realistic textures and topology suitable for animation. The ideal candidate will possess 5+ years of industry experience, expertise in human anatomy, realistic texturing, and proficiency in software like Maya, Zbrush, and Substance Painter. The role requires a strong understanding of real-time game engines and the ability to mentor junior artists.
Must have:
  • 5+ years experience
  • AAA title shipped
  • Human anatomy knowledge
  • Game-ready hair creation
  • Realistic human modeling
  • Topology for animation
  • Maya, Zbrush, Substance Painter proficiency
  • Character texturing expertise
  • Art direction adherence
  • Good communication skills
Good to have:
  • Detail-oriented and realistic style
  • Strong character art and design sense
  • High-level facial and body anatomy
  • Garment and asset creation (Marvelous Designer)
  • High-poly sculpting and low-poly modeling
  • Character lighting and presentation in game engines
Perks:
  • Additional paid time off
  • Sick Leave 100% Compensation
  • Career development opportunities
  • Premium Private Health Care
  • Mental well-being program
  • Multisport card
  • Personal Gaming Account
  • Company events
  • Seniority Awards
  • Referral program

Job Details

Job Overview

We are looking for an exceptional 3D Character Artist to join our team and to be part of a new and exciting project at Wargaming. The ideal candidate will have a strong portfolio showcasing exceptional 3D Character models skills, with a focus on realistic art styles.

What will you do?

  • Create highly detailed, interesting, and unique characters that align with the artistic direction of the project.

  • Work as part of an experienced team and help to develop the look and feel of our characters, working alongside the Art Director you will create characters with interesting silhouettes and realistic textures, materials and help drive all aspects of character development and presentation.

  • Translate ideas into detailed character models, considering aspects such as appearance, costumes, accessories, and overall visual style, form and silhouette will be crucial.

What are we looking for?

  • 5+ years of industry experience as a 3D Character Artist or demonstration of at least 1 shipped AAA title.

  • Exceptional understanding of videogame 3D character art and related workflows.

  • A strong understanding of human anatomy and topology.

  • The ability to create game ready hair with realistic textures.

  • A strong understanding of creating realistic humans in videogames.

  • Strong knowledge of creating topology for animation.

  • Strong knowledge of a 3D modelling and texturing software and pipelines (Maya, Blender, Marvelous Designer, Zbrush, Substance Painter, Photoshop).

  • A deep understanding of character texturing and materials.

  • The ability to translate concepts to match the desired art direction with an attention to detail.

  • Good English communication and writing skills.

  • A problem-solving mentality with a team first attitude.

  • Self-motivated with a productive attitude and the ability to work without direct supervision.

  • Expert understanding of current game art processes, limitations, and dependencies.

  • A good knowledge of real-time game engines and rendering.

  • The ability to mentor junior and mid-level artists.

What additional skills will help you stand out?

  • An eye on detail and realism.

  • A good eye for character art and design.

  • Demonstration of both facial and body anatomy to a high level.

  • Garment and asset creation.

  • Garments created with Marvelous Designer.

  • High poly sculpting and detailing.

  • Lowpoly modeling with realistic materials and textures.

  • Character lighting and presentation in current game engines.

Work mode

Hybrid (3-4 days of work from the office)

 

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Warsaw include:

  • Additional paid time off (5 Personal Days, Birthday Leave) on top of the statutory minimum
  • Sick Leave 100% Compensation (10 days per calendar year)
  • Career development and education opportunities within the company
  • Premium Private Health Care 
  • Mental well-being program (iFeel)
  • Multisport card
  • Personal Gaming Account 
  • Company events
  • Seniority Awards  
  • Referral program - you can recommend the best talents to the Company and receive a reward  
Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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Wargaming is a place where ideas, no matter how crazy, can be realized. Not every gaming company can offer such creative freedom. Discover the latest news. Become a trusted and recognized member of a constantly evolving team, where your creativity can flourish and there is always room to grow.

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