Senior Stylized 3D Environment Artist

1 Month ago • 3-5 Years • 3D Art

Job Summary

Job Description

Room 8 Studio seeks a Senior Stylized 3D Environment Artist to create visually striking game worlds. Responsibilities include high-poly and low-poly modeling of environments, weapons, and hard-surface assets in Zbrush, Maya/Max/Blender; UV mapping and texture baking; stylized texturing in Substance Painter; assembling assets in Unreal Engine or Unity; and working with modular systems and multiple UV channels. Candidates should be proficient in following concepts, interpreting style guides, and collaborating effectively. The role requires strong skills in 3D modeling, texturing, and game engine integration, with experience in stylized aesthetics.
Must have:
  • High-poly & low-poly modeling
  • Zbrush sculpting
  • UV mapping & baking
  • Substance Painter texturing
  • Concept interpretation
  • Teamwork
Good to have:
  • Game engine integration (Unreal, Unity)
  • Substance Designer skills
  • VRay/Arnold rendering
Perks:
  • Competitive compensation
  • Professional training & conferences
  • Internal mentorship
  • English courses
  • Health insurance
  • Paid vacation & sick leave

Job Details

Next great challenge is coming:

We are looking for a talented and highly qualified 3D Stylized Environment Artist to bring unique and visually striking worlds to life! If you have experience and passion for creating immersive environments, hard surface assets, and weapons in a stylized aesthetic, we'd love to hear from you.

Superpowers
you have are

  • Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;
  • High-poly sculpting in Zbrush;
  • Low-poly modeling in Max/Maya/Blender;
  • Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
  • Stylized texturing skills in Substance Painter and/or hand-painted texturing;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Good teamwork skills;
  • Intermediate+ English level (written and spoken) for seamless collaboration and documentation.

You’re a rockstar
if you have

  • Ability to assemble assets into a scene in game engines (UnrealEngine 4, Unity, etc);
  • Skills in the creation of materials in Substance Designer;
  • Rendering skills in VRay, Arnold, etc.

As a part of Room 8
studio, you will

  • Create high-poly in Zbrush and low-poly models in Max/Maya/Blender of stylized environment, weapons and hard surface assets;
  • Be able to fully follow concepts and given style, correctly interpret them;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Create stylized textures in Substance Painter and hand-painted texturing;
  • Have a good understanding of the modular system for asset creation;
  • Create tiles and trims and work with multiple UV channels.

Join Us.
get even more!

  • Competitive financial reward (yes, we are fair enough); 
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses); 
  • Health insurance, paid vacation and sick leave; 
  • Culture of diversity & inclusion to unite the most outstanding talents; 
  • Community of people who understand your game passion.

Fraud alert

All hiring-related communication is conducted exclusively by our representatives using @room8group.com or @room8studio.com email addresses or verified LinkedIn accounts.

Please be cautious of any communication from non-corporate sources. For more details, please refer to our

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