3D Weapons Artist, Middle

2 Months ago • All levels • Prop Art

Job Summary

Job Description

Room 8 Studio seeks a skilled 3D Weapons Artist (Middle) to create weapons and hard-surface assets for AAA games. Responsibilities include all stages of model creation (blockout to engine implementation), utilizing various pipelines, and demonstrating a deep understanding of form, construction, and materials. Proficiency in SubD modeling (Max/Maya), CAD software (Plasticity or Fusion360), Zbrush sculpting, low-poly modeling, retopology, UV mapping, baking, Substance Painter texturing, and understanding game engine import/materials is essential. The ideal candidate collaborates effectively and follows concept ideas, improving them as needed. Additional skills in Marvelous Designer and Substance Designer are a plus.
Must have:
  • Confident SubD modeling in Max/Maya
  • Knowledge of CAD modeling software
  • Zbrush hard surface sculpting
  • Low-poly modeling & retopology
  • Optimal UV mapping & texture baking
  • Texturing in Substance Painter
  • Game engine import & materials knowledge
  • Concept interpretation & improvement
Good to have:
  • Marvelous Designer knowledge
  • Substance Designer proficiency
  • Intermediate+ English level
Perks:
  • Competitive financial reward
  • Professional trainings & conferences
  • Internal mentorship
  • English courses
  • Health insurance
  • Paid vacation & sick leave
  • Diversity & inclusion culture

Job Details

Room 8 Studio is looking for highly qualified 3D artists with the skills to create weapons and hard surface assets for AAA games. The ideal candidate is able to complete all stages of model creation – from block out to implementation in the engine, is familiar with various pipelines and has a deep understanding of form, construction, and materials.

If you resonate with this description, you are a collaborative spirit dedicated to achieving results and fostering growth—Room 8 Studio eagerly awaits your contribution!

Superpowers
you have are

  • Confident SubD modeling in Max/Maya;
  • Knowledge of CAD modeling and software – Plasticity or Fusion360;
  • Sculpt of the hard surface assets in Zbrush;
  • Confident level of skill in creating low-poly models and retopology, understanding the principles of modular systems, and the ability to optimally distribute polygons on the asset;
  • Ability to create optimal UV mapping for various types of textures (tiles, rectangular, UDIM);
  • Ability to bake in several programs to solve problems encountered during baking;
    Texturing in Substance Painter;
  • Basic knowledge of Substance Designer;
  • Understanding of the import and materials setting in the engines (UnrealEngine 4, Unity, Lumberyard, etc.);
  • Understanding of modern pipelines and requirements for creating realistic weapons and equipment;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Excellent communication skills and collaborative mindset to work in dynamic, creative environments.

You’re a rockstar
if you have

  • Knowledge of Marvelous Designer;
  • Materials creation in Substance Designer;
  • Intermediate+ English level (written and spoken) for seamless collaboration and documentation.

As a part of Room 8
studio, you will

  • Create high-poly and low-poly models of equipment and weapons for games on given concepts and requirements;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Texturing;
  • Work with game engines.

Join Us.
get even more!

  • competitive financial reward (yes, we are fair enough);
  • challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  • health insurance, paid vacation and sick leave;
  • culture of diversity & inclusion to unite the most outstanding talents;
  • community of people who understand your game passion.

Fraud alert

All hiring-related communication is conducted exclusively by our representatives using @room8group.com or @room8studio.com email addresses or verified LinkedIn accounts.

Please be cautious of any communication from non-corporate sources. For more details, please refer to our

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