Senior Technical Artist

9 Months ago • 6 Years + • Technical Art

Job Summary

Job Description

Senior Technical Artist needed for a free-to-play strategy game. Must have 6+ years of game development experience, mobile or AAA game development, Unity, C# and strong technical skills.
Must have:
  • Game Development
  • Mobile Games
  • Unity Engine
  • C# Programming
Good to have:
  • Shaders, VFX
  • Scripting, Lighting
  • Rendering, Post-Effects
  • SFX, Rigging
Perks:
  • Remote Work
  • Paid Time Off

Job Details

About the job

As a Senior Technical Artist you will work closely with a tight knit team, bridging the gap between art and tech. You will create tools and services which empower our team to realize the vision of our games. We value independent, creative team members which enthusiastically attack new and interesting challenges. You will have the opportunity to work on all fronts of game development



Qualifications:

  • 6+ years professional experience in game development
  • Shipped mobile or AAA game title, especially with work on the project from inception through completion
  • Ability to communicate effectively with both technical and non-technical parties
  • Developing prototypes in Unity
  • Developing tooling, workflows, and scripts to help the speed and flexibility of artists
  • Developing and supporting pipeline and content management
  • Knowledge and Interest in the following tech-art areas: Shaders, VFX, Scripting, Lighting, Rendering and Post-Effects, SFX, Rigging, and Physics
  • Proven technical skills in performance, optimization, and implementation
  • Mobile game development experience
  • Advanced C# and Unity game engine experience



Responsibilities:

  • Develop technical tools to solve performance issues and align with artistic and game vision.
  • Optimize memory and game performance to meet artistic and gameplay goals within project constraints.
  • Identify and implement art pipeline optimizations and production workflow tools.
  • Create technical benchmarks, implement optimizations, and monitor game performance.
  • Collaborate with programmers and multidisciplinary teams to implement technical art features.
  • Provide technical support, maintain documentation, and share best practices with artists and programmers.



Who we are – Tempo:



Tempo is a games studio in production on its first major title. The Bazaar is an infinitely replayable, global, and free-to-play strategy game for all platforms. In this genre-bending title, players take the role of an enterprising adventurer on a quest for wealth and glory in an intergalactic marketplace.

Tempo is seeking to expand its team and hire best-in-class talent. The existing team has collectively delivered more than 100 games, events, and marketing campaigns with the largest companies on the globe, including Amazon, Microsoft, Nintendo, Epic, Sony, Activision Blizzard, Riot Games, Take-Two Interactive, Tencent, and ByteDance.

Tempo fosters a culture of innovation, inclusion, and passion among its team and fans to deliver impactful experiences that shape the way we all create, entertain, and play. We invest everything into our staff, culture, and product. Tempo is truly global, with employees in the US, Canada, Korea, Poland, Brazil, Greece, France, Ukraine, and more!


We also offer a package of benefits including discretionary paid time off, paid time off for federal holidays, medical/dental/vision insurance, life insurance, and disability insurance.


As Tempo is a remote company, applicants from outside of the US will be considered. Please note, the compensation listed is for the US only.


While we would love to speak to everyone, only qualified candidates will be contacted, feel free to reach out directly if you have any questions via LinkedIn or to Shahrukh.Shaikh@tempostorm.com

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