Sound Designer

10 Months ago • 2 Years + • Sound Design

Job Summary

Job Description

Sound Designer for The Witcher Remake with 2+ years of experience in game development. Expertise in Wwise, UE5, sound recording, and post-production tools required.
Must have:
  • Sound Design Experience
  • Wwise & UE5
  • Sound Recording Tools
  • Post Production Tools
Good to have:
  • UE5 Familiarity
  • In-House Tools
  • Collaboration Skills
  • Fluent English
Perks:
  • Flexible Hours
  • Remote Work Option

Job Details

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge. We are actively seeking skilled individuals to join our team to work on The Witcher Remake, developed in cooperation with CD PROJEKT RED studio. Sounds interesting? Get in touch with us!

Responsibilities

  • Creating compelling sound design using audio editing tools, sound libraries and foley recordings.
  • Integrating audio content into the project using Wwise and UE5.
  • Collaborating and communicating constructively with other teams in order to support the game’s narration and gameplay.
  • Ensuring high quality of audio content.
  • Producing and maintaining documentation of audio asset production and implementation.

Requirements

  • At least 2 years experience in the role of Sound Designer or Sound Engineer in game-development.
  • Very good knowledge of sound recording and post production tools (i.e. Reaper, iZotope suite etc.).
  • Very good knowledge of Wwise and sound systems of UE5.
  • Familiarity with general functionalities of UE5.
  • Self-driven to complete assigned tasks in a timely manner while maintaining a high level of quality.
  • Willingness to learn new in-house audio tools.
  • Ability to easily cooperate with others.
  • Fluent English.

We offer

  • A key role in the process of developing current and future projects,
  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED,
  • Flexible working hours (core hours 10:00-16:00),
  • Possibility to work remotely or in our office in Bielsko-Biała,
  • Long-term contracts - we are looking for people for more than one project,
  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge,
  • Custom tools to automate boring, repetitive stuff,
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions,
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker),
  • Private medical insurance (Enel-med),
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

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About The Company

We're a collective of AAA veterans who decided to take a break from big productions and find refuge in the mountains of southern Poland. In the past, we've contributed our skills to the critical and commercial successes of games such as The Witcher 3: Wild Hunt or Baldur's Gate 3.


It's our goal to create immersive, story-rich games. From the very beginning of our studio, we focused on creating unique RPG experiences. We're players at heart and deliver the type of games we'd love to play ourselves.


OUR GAMES – The Thaumaturge | Seven: The Days Long Gone

Poland (On-Site)

Poland (Remote)

Poland (Hybrid)

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