Technical Animator

10 Months ago • All levels • Animation

Job Summary

Job Description

Technical Animator for persistent multiplayer metaverse with AI & player character interactivity, Unity, Blender, C# & Rust experience required.
Must have:
  • Unity Animation
  • Blender Rigging
  • C# & Rust
  • Animtech Experience
Good to have:
  • AAA Game Dev
  • Technical Animator
  • Animation Pipeline
  • Problem Solving

Job Details

About the job

TECHNICAL ANIMATOR

SophiaVerse – an in-development gaming experience associated with cutting-edge AGI development – is actively looking for a Technical Animator to join our team. This position will be responsible for a broad range of animation duties, both character and environmental, required to implement a persistent multiplayer metaverse with AI and player character interactivity. We are looking for someone who is an expert with rigging and animation in Blender-Unity (or pure Unity), and technical animation tasks in C#, Rust, and other Unity systems, who will fit well with our team and can help us make a great experience.


In this role, you will:

  • Take ownership of the animation and animtech-integration tasks needed to implement an interactable 3D environment featuring AI and player characters.
  • Systematize the animation process into a library-driven, high-reuse, efficient pipeline.
  • Solve animtech challenges involved in creating a persistent multiuser game environment featuring interactable environments with AI and player character actors.
  • Ensure the animation library, and animtech script library, are robust, efficient, and scalable.
  • Create character and environmental animations, and integrate them into the environments/levels.
  • Prototype, refine, and deploy solutions to all our animtech problems in creating a persistent, stateful, interactive, multiuser experience.
  • Work with gameplay programmers to ensure animtech solutions perform as needed to implement interactions between characters, characters-environmental interactions, and environment-to-environment interactions.
  • Participate in gameplay and animtech code reviews, providing constructive feedback and ensuring that all systems are implementing the necessary hooks and procedures for animtech integration.
  • Write efficient, high-quality, scalable, testable animtech scripts.
  • Self-motivated, strong work ethic, and able to work independently
  • Troubleshoot and resolve technical issues related to animtech systems.



What we're looking for:

  • An expert in Unity animation, with sufficient Animator component and C# and/or Rust skills to implement clean animtech code
  • Animation experience, both character and environmental, in Unity, Unity+Blender, or similar animation-into-engine pipelines
  • A keen analytical mind, with strong problem-solving skills
  • Experience developing and shipping AA or AAA games as a technical animator
  • Self-motivated, strong work ethic, and able to work independently
  • Excellent interpersonal and communication skills with demonstrated ability to communicate fluently in English (written and verbal)

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