TECHNICAL ANIMATOR
SophiaVerse – an in-development gaming experience associated with cutting-edge AGI development – is actively looking for a Technical Animator to join our team. This position will be responsible for a broad range of animation duties, both character and environmental, required to implement a persistent multiplayer metaverse with AI and player character interactivity. We are looking for someone who is an expert with rigging and animation in Blender-Unity (or pure Unity), and technical animation tasks in C#, Rust, and other Unity systems, who will fit well with our team and can help us make a great experience.
In this role, you will:
- Take ownership of the animation and animtech-integration tasks needed to implement an interactable 3D environment featuring AI and player characters.
- Systematize the animation process into a library-driven, high-reuse, efficient pipeline.
- Solve animtech challenges involved in creating a persistent multiuser game environment featuring interactable environments with AI and player character actors.
- Ensure the animation library, and animtech script library, are robust, efficient, and scalable.
- Create character and environmental animations, and integrate them into the environments/levels.
- Prototype, refine, and deploy solutions to all our animtech problems in creating a persistent, stateful, interactive, multiuser experience.
- Work with gameplay programmers to ensure animtech solutions perform as needed to implement interactions between characters, characters-environmental interactions, and environment-to-environment interactions.
- Participate in gameplay and animtech code reviews, providing constructive feedback and ensuring that all systems are implementing the necessary hooks and procedures for animtech integration.
- Write efficient, high-quality, scalable, testable animtech scripts.
- Self-motivated, strong work ethic, and able to work independently
- Troubleshoot and resolve technical issues related to animtech systems.
What we're looking for:
- An expert in Unity animation, with sufficient Animator component and C# and/or Rust skills to implement clean animtech code
- Animation experience, both character and environmental, in Unity, Unity+Blender, or similar animation-into-engine pipelines
- A keen analytical mind, with strong problem-solving skills
- Experience developing and shipping AA or AAA games as a technical animator
- Self-motivated, strong work ethic, and able to work independently
- Excellent interpersonal and communication skills with demonstrated ability to communicate fluently in English (written and verbal)