Technical Animator (UE5)

1 Month ago • 1 Years +

Job Summary

Job Description

The job involves working on SPINE, a game developed with Unreal Engine 5, focusing on cinematic gun-fu shootouts. The responsibilities include utilizing animation tools within Unreal Engine, such as Control Rig and Anim Blueprint, understanding the principles of animation setup, and integrating animations into the game. The role requires developing and configuring animation systems in Unreal Engine 5. The game features a deep storyline, a unique setting, cutscenes, intriguing enemies, and memorable bosses, with breathtaking battles.
Must have:
  • Knowledge of animation tools in Unreal Engine (Control Rig, Anim Blueprint).
  • Understanding of Control Rig and AnimGraph nodes (CCDIK, FABRIK, etc.).
  • Experience with Metahuman animation pipelines.
  • Skills in setting up Locomotion in animation blueprints.
  • Proficiency in working with Maya.
  • Integration/tuning of animations in Unreal Engine.
  • Development and configuration of animation systems in Unreal Engine 5.
  • Knowledge of the animation pipeline.
  • Proficiency in Python.
  • Experience working with Unreal Engine and Maya.
  • Ability to write technical documentation.
  • Fluent communication in Russian.
Good to have:
  • Experience with Cascadeur is a bonus.

Job Details

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms. This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.

Responsibilities:

  • Knowledge of animation tools within Unreal Engine (Control Rig, Anim Blueprint, Motion Matching).
  • In-depth understanding of the principles and setup of Control Rig and AnimGraph nodes (CCDIK, FABRIK, Two Bone IK, Orientation Warping, Stride Warping, Foot Placement, etc.).
  • Experience with Metahuman animation pipelines.
  • Skills in setting up Locomotion in animation blueprints.
  • Proficiency in working with Maya. Experience with Cascadeur is a bonus.
  • Integration/tuning of animations into an Unreal game project.
  • Development and configuration of animation systems in Unreal Engine 5.

What we are looking for:

  • Knowledge of the animation pipeline
  • Proficiency in Python
  • Experience working with Unreal Engine and Maya
  • Ability to write technical documentation
  • Fluent communication in Russian.

Would be a plus:

  • At least 1 year of animation experience in any 3D package (preferably with a released project).

Similar Jobs

Ubisoft - Senior Animation System Creator (Rigger)

Ubisoft

Montreal, Quebec, Canada (Hybrid)
1 Month ago
Xentrix Studios - Animation – Team Lead

Xentrix Studios

India (On-Site)
7 Months ago
Electronic Arts - 3D Artist

Electronic Arts

Hyderabad, Telangana, India (Hybrid)
1 Month ago
Blindspot games - Junior VFX Artist

Blindspot games

Montreal, Quebec, Canada (Hybrid)
1 Month ago
Gungho - Senior Lighter / Look Development Artist

Gungho

Redondo Beach, California, United States (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Game Freak - 2D Art Designer

Game Freak

Chiyoda City, Tokyo, Japan (On-Site)
3 Weeks ago
Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX

Montreal, Quebec, Canada (Remote)
7 Months ago
CD PROJEKT RED - Lead Technical Animator

CD PROJEKT RED

Boston, Massachusetts, United States (On-Site)
3 Weeks ago
Amber - 3D Animator (Project Based)

Amber

Brazil (On-Site)
10 Months ago
DNEG - Machine Learning Engineering Lead, Ziva

DNEG

London, England, United Kingdom (Remote)
2 Months ago
DNEG - Head of Creature

DNEG

Sydney, New South Wales, Australia (On-Site)
4 Months ago
Welevel - Senior Gameplay Animator

Welevel

Munich, Bavaria, Germany (On-Site)
3 Months ago
Xogar Games - VFX Artist Intern

Xogar Games

Bengaluru, Karnataka, India (On-Site)
2 Months ago
Glitch production - Production Coordinator

Glitch production

Australia (On-Site)
3 Weeks ago
Sperasoft - Senior 3D Vegetation Artist

Sperasoft

Masovian Voivodeship, Poland (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Worldwide

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Similar Category Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

Since 2002, our games have been downloaded over a billion times. Let’s go for the next billion together! Besides games, we have developed our own AI-assisted keyframe animation software. Cascadeur is a standalone software for 3D keyframe animation of humanoid or other characters. Never before making animation from scratch or editing one has been so easy and fun. Thanks to its AI-assisted tools, you can make key poses really fast, instantly see physical result and adjust secondary motion. All while retaining full control at any point.
View All Jobs

Get notified when new jobs are added by nekki game

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug