The job involves working on SPINE, a game developed with Unreal Engine 5, focusing on cinematic gun-fu shootouts. The responsibilities include utilizing animation tools within Unreal Engine, such as Control Rig and Anim Blueprint, understanding the principles of animation setup, and integrating animations into the game. The role requires developing and configuring animation systems in Unreal Engine 5. The game features a deep storyline, a unique setting, cutscenes, intriguing enemies, and memorable bosses, with breathtaking battles.