Technical Animator (UE5)

3 Hours ago • All levels

Job Summary

Job Description

SPINE is a game developed using Unreal Engine 5, focusing on cinematic gun-fu shootouts in a third-person beat'em'up style. It offers PC gaming features, including a deep storyline, unique setting, cutscenes, intriguing enemies, memorable bosses, and character progression, all centered around breathtaking battles with various firearms. Responsibilities include utilizing Unreal Engine animation tools such as Control Rig and Anim Blueprint, understanding the principles of animation setup, experience with Metahuman animation pipelines, setting up locomotion, proficiency in Maya, and integrating animations into the game project. The ideal candidate should possess animation pipeline knowledge and be fluent in Russian.
Must have:
  • Knowledge of animation tools within Unreal Engine
  • Understanding of Control Rig and AnimGraph nodes
  • Experience with Metahuman animation pipelines
  • Skills in setting up Locomotion
  • Proficiency in working with Maya
  • Integration/tuning of animations in Unreal Engine 5
  • Knowledge of the animation pipeline
  • Proficiency in Python
  • Experience working with Unreal Engine and Maya
  • Ability to write technical documentation
Good to have:
  • At least 1 year of animation experience in any 3D package

Job Details

SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.

 

This project represents a new ambitious challenge for the company as it marks our first game for both PC and consoles.

Responsibilities:

  • Knowledge of animation tools within Unreal Engine (Control Rig, Anim Blueprint, Motion Matching).
  • In-depth understanding of the principles and setup of Control Rig and AnimGraph nodes (CCDIK, FABRIK, Two Bone IK, Orientation Warping, Stride Warping, Foot Placement, etc.).
  • Experience with Metahuman animation pipelines.
  • Skills in setting up Locomotion in animation blueprints.
  • Proficiency in working with Maya. Experience with Cascadeur is a bonus.
  • Integration/tuning of animations into an Unreal game project.
  • Development and configuration of animation systems in Unreal Engine 5.

What we are looking for:

  • Knowledge of the animation pipeline
  • Proficiency in Python
  • Experience working with Unreal Engine and Maya
  • Ability to write technical documentation
  • Fluent communication in Russian.

Would be a plus:

  • At least 1 year of animation experience in any 3D package (preferably with a released project).

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About The Company

In pursuit of our mission to create emotions worth sharing, we have developed a set of core values that guide our creative journey and help to make our games truly outstanding. We craft exceptional and original games, always striving to stand out and avoid cloning. We develop games that create «wow» emotions for our players, thanks to unique features and details. We create games we want to play ourselves. Fun, spectacular, and addictive, designed for long-term engagement.
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