Technical Artist

5 Months ago • 3 Years + • Technical Art

About the job

Job Description

Technical Artist with 3+ years experience in AAA game development, strong C# skills, and knowledge of game engines.
Must have:
  • 3+ years experience
  • C# (WPF, MVVM)
  • Game Engine Pipeline
  • Shipped AAA title
Good to have:
  • Other Scripting
  • UI/UX Design
  • Source Control
  • Maxscript, Javascript
Perks:
  • State-of-the-art studio
  • Work with talented team
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At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar New England is on the lookout for a talented Technical Artist who possesses a passion for inventing and improving workflows to enhance game development. As part of the Technical Art team, you will work closely with Artists across all studios to ensure they can efficiently create and refine art to the highest standard expected for our titles. This is a full-time, in-office position based out of Rockstar’s new state-of-the-art game development studio in Andover, MA. 

WHAT WE DO

  • We bring innovation and resolution to technical problems and challenges throughout Art production - from content creation through to the.
  • We create and maintain tools that improve our Art creation/editing workflows.
  • Provide general support for Art teams by documenting and sharing solutions and knowledge with the wider team.
  • Proactively use knowledge and experience to identify and solve problems before they affect the Art team.
  • Work closely with fellow Technical Artists as part of a wider global team working on interconnected tools and systems.
  • Collaborate and communicate with other departments (aside from the Art and Rigging department) such as Core/Runtime Tools and Engine teams.

RESPONSIBILITIES

  • This is a Technical Artist position with a Dynamic Art specialism. This means the tasks, while varied, will relate mainly to Dynamic Art (Character, Props, Terrain, Vehicles, Vegetation, Materials).
  • Create and develop tools to help author and manage high quality art in large open worlds.
  • Write standalone tools in C# to help glue the various packages and in-house tooling together into a cohesive pipeline across multiple art departments.
  • Work with artists to document new workflows established.
  • Set up automated processes/scripts to propagate changes across many assets.

QUALIFICATIONS

  • 3+ years of applicable professional experience as a technical artist, or similar / related position, with knowledge of engines and art pipelines.
  • Shipped AAA title(s) across multiple platforms.
  • An online portfolio showing relevant examples of your work.

SKILLS

  • Advanced knowledge of C# (WPF, MVVM).
  • Experience working with XML/Json.
  • Experience developing pipelines integrated with commercial or proprietary game engines.
  • Attention to detail with UI/UX design and implementation.
  • Relevant experience using 3ds Max or Maya in a technical art, or similar, role.
  • Familiarity working and developing in a multi-platform, multi-project environment.
  • Demonstrates creativity and technical ability within the constraints or console development.
  • Strong communication and organizational skills.
  • Effective time management skills to meet deadlines without sacrificing quality.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Experience in other scripting and programming languages (Python, C++, Maxscript, Javascript, etc.)
  • Understanding in developing pipelines and creating efficient user interfaces.
  • Knowledge of source control, such as Perforce or GIT, and working on code base collaboratively.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

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About The Company

Join a tight-knit team responsible for creating and publishing some of the most popular, innovative and critically acclaimed interactive entertainment in the world including the Grand Theft Auto series, the Red Dead series and many more.


Known for our dedication to quality and authenticity, a career at Rockstar Games is an opportunity to work on some of the most cutting edge, creatively rewarding and challenging projects available in any entertainment medium with some of the most talented people in the industry.


We offer successful candidates highly competitive salary and compensation packages, including a comprehensive benefits package for all eligible employees. Rockstar Games is an equal opportunity employer.

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