Animator

1 Day ago • 2 Years +

About the job

SummaryBy Outscal

Animator role at Electronic Arts in Shanghai, China. Must have 2+ years of experience with Maya, MotionBuilder, character/creature animation, keyframe animation, and mo-cap cleanup. Knowledge of traditional animation principles is a plus.

Company Introduction 公司介绍

Electronic Arts Inc. 是全球领先的互动娱乐软件公司。EA 提供适用于联网主机、个人电 脑、手机和平板电脑的游戏、内容和在线服务。我们正在寻找合适的人来实现这个目标。 随着我们通过游戏、体验和新的游戏方式为世界各地的人们带来新的娱乐形式,我们需要 创新、协作、多样化和适应性强的人,不断让 Electronic Arts 变得更好。

Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse people to keep making Electronic Arts better.

About EA Create 关于 EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to achieve outstanding visuals, audio and technology. Our teams comprise of accomplished artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, creatively motivated through collaboration, culture and craft

This role will report to Animation Supervisor.

Key Responsibilities: 主要职责:

  • You will create high-quality character/creature body, props, vehicle animations

创造高质量的角色/生物身体和面部、道具、车辆动画

  • You will deliver content that meets technical requirements

提供符合技术要求的内容

  • You will work with TA and leaders to ensure animation meets technical and game play requirements

与技术美术和领队合作,确保动画符合技术和游戏要求

  • You will make sure all work is clean and organized with regards to assets within each file and file structure and storage

确保关于每个文件中的资产以及文件结构和存储的所有工作都是干净和有条理的

  • You will take direction and feedback well, receive and act on constructive feedback, and look for clarification

很好地接受指导和反馈,接受建设性的反馈并采取行动,并寻进一步改进

Requirements: 职位要求:

  • 2+ years of professional character animation experience using Maya, MotionBuilder, or equivalent

2年以上使用Maya、MotionBuilder或同等工具的专业角色动画经验。

  • Have experience on both key-frame animation and mo-cap clean up

有关键帧动画和动作捕捉数据清理的经验

  • Experience with traditional animation principles (timing, spacing, squash and stretch) and can demonstrate that knowledge

具有传统动画原理(timing, spacing, squash and stretch)的经验,并能在工作中应用这些知识

  • Animation fundamentals with a focus on human movement

以人体运动为重点 的动画基础

  • Good self- management skills, good at organization and prioritizing and good teamwork spirit

良好的自我管理能力,善于组织,善于区分优先级, 和良好的团队合作精神

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

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Victoria, Australia (On-Site)

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