Game Artist Intern

2 Months ago • Upto 1 Years • Concept Art

Job Summary

Job Description

Game Artist Intern at Ghost Ship Games in Copenhagen. This unpaid internship (4-6 months, part-time/full-time) involves working on game assets that will be featured in the game. Responsibilities include modeling assets, iterating on models based on team feedback, collaborating to maintain consistent style, and participating in production meetings. The role requires strong communication, collaboration skills, adaptability and the ability to manage multiple tasks. While experience with 3D modeling, sculpting, and 2D software is a plus, it's not required. The Art Director will serve as a mentor, providing daily contact and regular feedback.
Must have:
  • Student in arts field
  • Available for at least 25 hours/week
  • Strong communication skills
  • Collaborative work style
  • Adaptable and flexible
Good to have:
  • Experience with 3D modeling software (Maya, Blender, 3ds Max)
  • Experience with sculpting software (ZBrush)
  • Experience with 2D software (Photoshop, Illustrator)
  • Experience with Unreal Engine
Perks:
  • Flexible hours
  • WFH options
  • Spacious office
  • Free lunch
  • Social events
  • Mentor

Job Details

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About The Company

Ghost Ship Games, founded in 2016 by six industry veterans, is the creative force behind the dwarven mining universe of Deep Rock Galactic. We've also ventured into publishing with titles like Deep Rock Galactic: Survivor, SpellRogue, DarkSwarm and Dinolords. Next up is our second original game, Deep Rock Galactic: Rogue Core.


We’ve got a crew of 43 aboard our ship, including designers, artists, programmers, QA & SoMe specialists, and administrative wizards. Our whole team works from our office in Copenhagen, Denmark. We know the best games get made when people have the space to have fun with their work, so we take a crunch-free approach to game development.


Our strategy centres on open development and close collaboration with our fan base. Since the studio opened, we’ve kept a simple motto: Co-op First. That principle applies just as much in the way we work together, as it does for the games we make.

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