General Manager-Design

3 Weeks ago • All levels

Job Summary

Job Description

The General Manager-Design will provide visionary leadership and long-term strategy for the Design discipline across the studio. They will build and lead a high-performing team, mentor and coach, and ensure the team delivers outstanding games. The role involves collaborating with Designers and Creative Directors, establishing efficient processes, maintaining high standards for artistic excellence, and managing department resources. The manager will also advocate for the Design team within the broader studio leadership group. The role includes responsibilities such as providing leadership, mentoring, and ensuring high-quality game production. They will translate the artistic vision into actionable pipelines and set standards for artistic execution. Managing department resources, and advocating for the team are also key responsibilities.
Must have:
  • Proven leadership experience in the games industry
  • Deep understanding of game development pipelines
  • Strong people leadership and management skills
  • Experience in mentoring creative talent
  • Excellent communication and organizational skills
Perks:
  • Private medical care, life insurance, pro-health campaigns
  • Flexible working hours and no dress code
  • Constant company updates
  • Dedicated development budget and training
  • State-of-the-art offices, gym, and free parking

Job Details

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

We're looking for a strategic leader to take ownership of a key discipline within our studio. In this role, you’ll shape vision and structure, mentor senior talent, and ensure your teams are empowered to deliver outstanding games. You’ll work cross-functionally to refine processes, drive innovation, and scale capabilities — leaving a lasting impact on both people and projects.

Your daily tasks:

  • Provide visionary leadership and long-term strategy for the Design discipline across  the whole studio.
  • Build and lead a high-performing, motivated art team by mentoring, coaching, and supporting career growth.
  • Collaborate with the Designers and Creative Directors and other stakeholders to translate the artistic vision into actionable pipelines and production-ready content.
  • Establish and continuously improve processes, workflows, and tools to ensure efficiency and quality in art production.
  • Set and maintain high standards for artistic excellence and technical execution.
  • Play an active part in project, milestone and gate reviews
  • Manage department resources, staffing plans, recruitment needs, and budgeting.
  • Advocate for the Art team within the broader studio leadership group, ensuring alignment with overall studio and publishing goals.
  • Monitor performance and engagement within the art discipline and proactively resolve team issues.

Qualifications

  • Proven experience in a senior or leadership design role within the games industry, AAA studio.
  • Deep understanding of game development pipelines across 2D, 3D, animation, VFX, and technical art.
  • Strong people leadership skills with experience managing large, multidisciplinary art teams.
  • Track record of mentoring and developing creative talent.
  • Ability to collaborate cross-functionally and influence without direct authority.
  • Excellent communication and organizational skills.
  • Passion for games and a strong appreciation for visual storytelling and game aesthetics.
  • Experience working in a multi-project or multi-studio environment.

Additional Information

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.

  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.

  • A constant stream of company newsletters, PR & project updates so you will always be in the know.

  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.

  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

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About The Company

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Lower Silesian Voivodeship, Poland (On-Site)

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