Level artist - BGE2

8 Months ago • 5 Years +

Job Summary

Job Description

Ubisoft seeks a talented Level Artist with 5+ years of AAA game development experience. Expertise in modeling, texturing, and environment optimization is essential. Strong artistic abilities and a keen eye for detail are crucial. Familiarity with 3DS Max, Blender, and AI is preferred.
Must have:
  • AAA Game Dev
  • Modeling & Texturing
  • Environment Optimization
  • Artistic Abilities
Good to have:
  • 3DS Max
  • Blender
  • AI Experience
  • Asset Kit Creation
Perks:
  • Flexible Working
  • Hybrid Work Model

Job Details

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

Ubisoft is looking for a Level Artist to join the art teams for Beyond Good and Evil 2 at its Montpellier Production Studio.

You will work on level art, modeling environments, and creating textures while adhering to the game's artistic direction.

Upon your arrival, you will need to understand the design documents to familiarize yourself with the environments, objectives, atmospheres, story, and style to create the levels. You will also need to get acquainted with Voyager (the engine on which BGE2 is developed) before being responsible for the proper integration of elements, considering technical and gameplay constraints.

Subsequently, you will be responsible for implementing the level art. You will propose ideas and concepts that align with the established artistic direction. You will design and create the necessary architectures for the map based on the specifications (technical, artistic) and gameplay intentions.

You will be in constant contact with the environment artists working on the project. Collectively, you will support each other and ensure the coherence of the levels. You will also contribute to enriching the team’s expertise by sharing your knowledge.

You must ensure the effective use of the project management tools at your disposal.

Qualifications

You have at least 5 years of experience working on AAA game productions.
You are skilled in modeling and texturing optimized complex environments, while adhering to technical constraints within a given artistic direction. You are comfortable creating asset kits and possess an excellent sense of composition.

You are autonomous, organized, and have excellent interpersonal skills. You show initiative and enjoy working in a fast-paced team environment. You like to seek out and provide solutions that benefit everyone. You are able to share your ideas and develop them through collaboration with your lead and team.
You have strong artistic abilities and a good understanding of art culture. You pay attention to subtle details and have a keen sense of observation.

You are proficient in modeling with 3DS MAX and Blender.

You are curious and have experience working with AI (conducting research, proposing ideas, exploring design concepts).

Feel free to share your portfolio and work with us.

Additional Information

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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