Senior Advanced Technical Animator

8 Months ago • 4 Years + • Animation

About the job

About the job

ProbablyMonsters is looking for a versatile and experienced Senior Advanced Technical Animator who is passionate about bringing exceptional entertainment to players around the globe. At Hidden Grove, we appreciate the value of partnering with other disciplines to create something special, and you will work closely with a multidisciplinary group to create and implement technical animation and rigging solutions for this highly stylized new IP in the early stages of development.

As a qualified candidate for this role, you first and foremost consider yourself a game developer. You are a skilled and approachable communicator and a technical artist who stays current with the techniques of your craft, and you strive for excellence and growth. You should also be committed to creating a positive and inclusive work environment. At ProbablyMonsters, we are all enthusiastic about helping to shape a culture of collaboration and trust while creating best in class action game experiences.

WHO YOU ARE:

  • You love creating animator-friendly rigs and related systems and enjoy working closely with animators to better empower them.
  • You are experienced and knowledgeable in rigging technologies and 3rd party rigging tools.
  • You are proficient in scripting to streamline the animation pipeline (Python, MEL or other scripting languages) to aid workflows and repetitive tasks.
  • You can create tools that smoothly move content bidirectionally between DCCs and the Unreal engine.
  • You advise artists on ideal workflows and understand the importance of sharing knowledge.
  • You are effective at presenting your positions and ideas to positively influence the project.

WHAT YOU WILL DO:

  • Create rigs and rigging tools from the ground up and update and maintain them throughout production.
  • Skin characters and their equipment.
  • Be a conduit to other disciplines and stakeholders of animation systems, such as animators, character artists and technical artists.
  • Help coordinate the effort to establish workflows and best practices for the animation discipline.

QUALIFICATIONS:

  • A portfolio, reel or website demonstrating rigging projects that demonstrate an advanced proficiency of character and creature rigging.
  • Experience making auto-rigging tools.
  • Expert knowledge in Maya.
  • Experience rigging characters on games that have shipped.
  • At least 4+ years of experience as a technical animator/artist working on character rigs.

About ProbablyMonsters™

ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.

ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Benefits:

  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision paid at 100% for the employee and dependents are subsidized by the Company.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.
Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.

Compensation:

  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $147,800 - $221,700 per year. The upper third of the salary range is typically reserved for existing employees who demonstrate strong performance over time. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, internal equity, and what you're looking for.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as a sign-on bonus and short- and long-term incentives. Incentive compensation is not guaranteed.
View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe that empowered creators will deliver the best player experiences and industry-defining games. Our development teams are Cauldron™, Battle Barge™, and multiple incubation teams.

 

Washington, United States (On-Site)

Washington, United States (On-Site)

Texas, United States (Hybrid)

Washington, District Of Columbia, United States (On-Site)

Bellevue, Washington, United States (On-Site)

Washington, District Of Columbia, United States (On-Site)

Bellevue, Washington, United States (On-Site)

Dallas, Texas, United States (Hybrid)

Dallas, Texas, United States (Hybrid)

View All Jobs

Get notified when new jobs are added by Probably Monsters

Jobs in Bellevue, Washington, United States

Evolution - Receptionist

Evolution, United States (On_site)

Keywords Studios (Player Support) - Label Management Associate

Keywords Studios (Player Support), United States (On-Site)

PlayStation Global - QA Lead

PlayStation Global, United States (On-Site)

PlayStation Global - Staff Program Manager

PlayStation Global, United States (On-Site)

CD PROJEKT RED - Gameplay Designer

CD PROJEKT RED, United States (Hybrid)

CD PROJEKT RED - Lead Mission Designer

CD PROJEKT RED, United States (Hybrid)

Rockstar Games - Senior Manager, Communications Operations

Rockstar Games, United States (On-Site)

Patreon - Senior Product Designer

Patreon, United States (Hybrid)

Patreon - Senior Product Designer

Patreon, United States (Hybrid)

Blizzard Entertainment - Senior Software Engineer, Game Services, Battle.Net

Blizzard Entertainment, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Animation Jobs

Fantastic Pixel Castle - Principal Technical Animator

Fantastic Pixel Castle, United States (Remote)

CD PROJEKT RED - Character Animator

CD PROJEKT RED, Poland (On-Site)

2K - Senior Gameplay Animator

2K, Canada (On-Site)

Ubisoft - Rigger

Ubisoft, Vietnam (Hybrid)

Framestore - Lead Animator

Framestore, Australia (Hybrid)

Bardel Entertainment - Rigger (Facial) - Feature Animation

Bardel Entertainment, Canada (On-Site)

Sony Pictures Animation - Modeling/Surfacing Artist

Sony Pictures Animation, United States (On-Site)

Get notifed when new similar jobs are uploaded