Senior Game Designer (3C)

4 Months ago • 5-10 Years • Game Design

Job Summary

Job Description

Seeking a skilled Game Designer with 5+ years of experience in 3C (Character, Controls, Camera) design. Expertise in visual scripting languages, AAA game development, and a passion for crafting engaging gameplay is essential. Strong understanding of game mechanics and prototyping skills are highly valued.
Must have:
  • 3C Game Design
  • Visual Scripting
  • AAA Game Dev
  • Gameplay Mechanics
Good to have:
  • Player Feedback
  • Analytics Expertise
  • Prototyping Skills
  • Diverse Game Titles
Perks:
  • Award-Winning Tech
  • Collaborative Culture

Job Details

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold, and impactful worlds, join us and together we will write the next chapter in IOI's history.

As a Game Designer with expertise in 3C you will get to design the core gameplay elements that are crucial to the player's experience. We are laying the foundations, and we want you to play a key role in it.

What You Will Do:

  • Develop and refine character movements, ensuring they are smooth, responsive, and engaging.
  • Design intuitive control schemes that enhance player interaction and enjoyment.
  • Craft camera systems that enhance the player’s view and maintain immersion.
  • Collaborate closely with animators, gameplay programmers, and other teams to prototype and implement 3C features.
  • Take designs through a full development cycle from concept to release.
  • Use metrics, player feedback, and diverse analytics to improve and refine the design.

Who You Are:

  • Experience as a Game Designer with a strong focus on 3C features, with at least 5 years in the industry.
  • Shipped at least one AAA game where you were heavily involved in, or in charge of, character, controls, and camera design.
  • Proficient with visual scripting languages.
  • Passionate about and deeply understanding of game mechanics, with experience playing a wide variety of titles.
  • Enjoy working hands-on with prototypes.
  • Excellent written and verbal communication skills.

Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

 Learn more about Project Fantasy.

#LI-AR1

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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