GAME DESIGNER (EXPEDITION)

1 Month ago • 2 Years + • Game Design

About the job

Job Description

As a Game Designer (Expedition), you'll play a crucial role in shaping the future of SuperCity's Expeditions. You'll collaborate with narrative designers to create compelling expedition concepts, select and develop new mechanics to enhance player experience, and meticulously balance and design event expeditions. You'll analyze launch performance, formulate hypotheses for improvement, and maintain comprehensive documentation for individual launches and the event as a whole. This is a unique opportunity to influence the development of Expeditions and contribute to the continued success of SuperCity.
Must have:
  • At least 2 years of experience in game design.
  • Successful experience in leading and improving expeditions, experiments, and capacity building.
  • Ability to work with analytics and evaluate results using metrics.
  • Integrity of vision and systems approach.
Perks:
  • Relocation to Serbia, Cyprus, or another destination upon mutual agreement.
  • Relocation program and support with paperwork and securing residence.
  • Competitive salary, reviewed every 6 months based on market trends and performance.
  • Flexible work setup: office, home, or hybrid.
  • Flexible benefits: annual $1000 to spend on perks (health insurance, sports, therapy, education, language classes).
  • Full pay during sick and personal leaves.
  • 20 working days of vacation annually.
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SuperCity is a universe with both a rich narrative and a long-standing history. The project has successfully undergone numerous transformations—technological, procedural, team-related, and content-wise—and now accounts for 30% of the company's total revenue. We take immense pride in this achievement, but we believe we can reach even greater heights!

That's why we are looking for a Game Designer to join our team.
You will have the opportunity to take Expeditions to a new level of сomplexity and revenue, work with new mechanics, part in the development of individual launches from idea to release and influence the development of Expeditions as a whole.

Position at

What we’ll entrust you with

  • Write expedition concepts with a narrative designer.
  • Selecting and, if necessary, developing new mechanics to shape the player's expedition experience.
  • Balance and level design of event expeditions.
  • Analyze launches, formulate hypotheses to improve their performance.
  • Maintain expedition documentation (individual launches and the event as a whole).

What we expect from you

  • At least 2 years of experience in game design.
  • Successful experience in leading and improving expeditions, experiments and capacity building.
  • Ability to work with analytics and evaluate the results of your work using metrics.
  • Integrity of vision and systems approach.
  • Willingness to relocate to Serbia, Armenia or any other country as agreed with us - we will discuss the location with the team.

What we offer

  • Relocation to Serbia, or Cyprus, or another destination upon our mutual agreement.
  • Relocation program and support in paperwork and securing residence if you choose to work from our locations.
  • Competitive salary, reviewed every 6 months based on market trends and your performance.
  • Flexible work setup: whether you prefer coming to the office, working from home, or a hybrid of the two, the choice is yours.
  • Flexible benefits: an annual $1000 to spend on perks, including health insurance, sports, therapy, education, and language classes.
  • Full pay during sick leaves and personal leaves, in addition to 20 working days of vacation annually.


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About The Company

Belgrade, Serbia (Remote)

Belgrade, Serbia (Remote)

Limassol, Limassol, Cyprus (On-Site)

Belgrade, Serbia (On-Site)

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