Gameplay Programmer (Games)

2 Weeks ago • 2 Years + • Game Design

About the job

Job Description

A Gameplay Programmer is needed for a 1-year contract at a Glasgow-based studio. Responsibilities include collaborating with designers to develop and refine core gameplay systems (character controls, physics, AI, game rules); prototyping new gameplay ideas; partnering with designers, artists, and programmers; writing efficient, maintainable code; troubleshooting and resolving technical challenges; designing and implementing AI; developing in-game UI; and contributing to brainstorming sessions. The ideal candidate will have 2+ years of professional experience in game development, proficiency in C# (Unity experience is a must), a strong understanding of OOP and game architecture, and a portfolio showcasing completed projects. Additional desired skills include multiplayer/networked gameplay experience, multi-platform title experience, and knowledge of procedural generation.
Must have:
  • 2+ years game dev experience
  • C# proficiency (Unity)
  • OOP understanding
  • Gameplay system development
  • Problem-solving skills
  • Collaboration skills
Good to have:
  • Multiplayer experience
  • Unreal Engine/C++
  • Procedural generation
  • Multi-platform experience
Perks:
  • 33 days annual leave
  • Employee Assistance Programme
  • Bike to Work scheme
  • Eye care contributions
  • Enhanced Parental Leave
  • Flexible working
  • Free Yoga membership

Gameplay Programmer


Location: Glasgow-based Studio

Term: 1 Year Contract


We are seeking a talented and passionate Gameplay Programmer to join our Glasgow-based studio. In this role, you’ll be at the heart of developing game mechanics, player interactions, and core gameplay features for our upcoming titles. Working closely with designers, artists, and fellow developers, you’ll help transform creative ideas into compelling, interactive experiences. This position requires a blend of technical expertise, problem-solving skills, and a strong understanding of game design principles. If you thrive in a collaborative, fast-paced environment and have a passion for building engaging gameplay, we want to hear from you!


Key Responsibilities

  • Collaborate with the design team to develop and refine core gameplay systems, including character controls, physics, AI behaviours, and game rules.
  • Rapidly prototype new gameplay ideas to iterate on design concepts and enhance the player experience.
  • Partner closely with designers, artists, and other programmers to ensure cohesive and engaging gameplay.
  • Write efficient, maintainable code to deliver optimal performance across multiple platforms.
  • Identify, troubleshoot, and resolve technical challenges to improve gameplay quality and user experience.
  • Design and implement AI behaviours and NPC logic to enhance immersion and gameplay complexity.
  • Develop and integrate in-game UI elements and feedback systems that support and enrich the player experience.
  • Contribute to brainstorming sessions, offering technical insights to shape gameplay features.


Requirements

  • 2+ years of professional experience in game development, with a focus on gameplay programming and at least 1 shipped title.
  • Strong proficiency in C# (experience with Unity a must with Unreal Engine and C++ as a bonus).
  • Solid understanding of object-oriented programming principles and game architecture.
  • A portfolio demonstrating completed or in-progress projects with gameplay mechanics and systems you’ve built or contributed to.
  • Passion for video games and a strong understanding of what makes gameplay fun and engaging.
  • Ability to balance creative ambition with technical constraints to deliver smooth, optimized gameplay experiences.
  • Proven ability to troubleshoot, debug, and optimize code for performance.
  • Ability to work independently and adapt to evolving design needs in a fast-paced environment.
  • Strong communication skills, with the ability to collaborate effectively with a multidisciplinary team.


Desired Skills

  • Experience with multiplayer or networked gameplay systems.
  • Previous experience working on shipped multi-platform titles.
  • Knowledge of procedural generation techniques.



Blazing Griffin Benefits


  • 33 days annual leave per year for full-time staff (pro rata for part-time and contracts)
  • Extra allowances for Appointments, Compassionate and Dependents leave
  • Employee Assistance Programme through Health Assured
  • Bike to Work scheme
  • Eye care contributions
  • Enhanced Parental Leave and Pay
  • Flexible working where possible
  • Free Yoga membership for Reset Yoga (in Glasgow)


If you have any questions or are having any difficulties with out application form, please email hradmin@blazinggriffin.com

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About The Company

An independent digital entertainment company proudly headquartered in Scotland.

Founded in 2011 as a game development studio, the company has grown from a team of three to a group of companies including Blazing Griffin Games, Blazing Griffin Screen and Blazing Griffin Post-Production based in Edinburgh and Glasgow.

Together, all three companies are working across the same projects from different angles, as well as projects and clients unique to each. Blazing Griffin is currently in an aggressive growth phase as we expand and optimize the potential in all three divisions. 

Glasgow, Scotland, United Kingdom (Hybrid)

Glasgow, Scotland, United Kingdom (On-Site)

Glasgow, Scotland, United Kingdom (On-Site)

Glasgow, Scotland, United Kingdom (Hybrid)

Glasgow, Scotland, United Kingdom (Hybrid)

Glasgow, Scotland, United Kingdom (Hybrid)

Glasgow, Scotland, United Kingdom (Hybrid)

Scotland, United Kingdom (On-Site)

Glasgow, Scotland, United Kingdom (Hybrid)

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