Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
资深游戏策划 (关卡设计) - R&D 上海
作为游戏策划,您将设计、调整和优化玩家体验。您的分析能力、玩家洞察力和创造力将帮助设计出游戏内外的体验,吸引并让玩家感到惊喜。您将与跨职能团队合作,利用手中的每一个工具,创建并迭代以玩家为中心的设计,为全球数百万玩家带来欢乐。
作为一名在研究与开发部门工作的资深游戏策划 (关卡设计),您将参与一个早期产品的开发,帮助推动拳头的下一个重大项目。您将与其他设计师、艺术家和工程师合作,改进和迭代以玩家为中心的设计,旨在提供突破性的体验。我们仍然是一个小团队,因此这需要大量的动手落地实现的工作,涉及创建、迭代和调整关卡和机制。希望您适应在一个不确定的环境中工作,在该环境中,目标和约束主要由团队自主驱动,变化始终都是流程的重要组成部分。 您将向项目的 Game Director 汇报。
职责描述
资质要求
理想资质
请不要忘记附上您的简历和求职信。我们收到的申请很多,但我们会特别注意那些有趣且写得好的介绍,这能向我们展示您对游戏充满热情并且认真对待。
As a Game Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity help craft in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to create and iterate player-focused designs that will delight millions around the world.
As a Senior Game Designer (Level-Design) in Research & Development working on an early stage product, you will help decipher one of Riot’s next big bets. You will partner with other designers, artists, and engineers to improve and iterate player-focused designs that aim at delivering a groundbreaking experience. We are still a small team, so this requires plenty of hands-on work creating, iterating, and tuning levels and mechanics. You are comfortable operating in an ambiguous environment where goals and constraints are mostly team driven and where change, big and small, is an essential part of the process. You will report to the Game Director of the project.
Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.