Senior Lighting Technical Artist

8 Months ago • 5 Years +

Job Summary

Job Description

Senior Technical Artist for BioShock, 5+ years AAA game experience, Unreal Engine, Lumen, Blueprint, PBR lighting.
Must have:
  • AAA Game Experience
  • Unreal Engine
  • Lumen, Blueprint
  • PBR Lighting
Good to have:
  • Console Development
  • Dynamic Lighting
  • Atmospheric Systems
  • Visual Fidelity
Perks:
  • BioShock Development
  • Collaborative Team

Job Details

 

 

 

Cloud Chamber is looking for a Senior Technical Lighting Artist to work collaboratively with a team of artists and engineers to develop and support our lighting team. You will use your deep skills to develop best-practices and workflow automation, and support the production of consistently stylized visuals within a physically based render environment that will make the world of BioShock shine.

 Job Details:

  • Work with the lighting team to create lighting standards, best-practices, and workflows within the Unreal engine that scale to production.
  • Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration.
  • Evaluate performance and help optimize lighting across the entire game.
  • Develop Blueprints or scripts to help link gameplay and lighting with user-friendly workflows.
  • Work with the lighting team to automate their workflows and stay within performance guidelines.
  • Work with the Cinematic, VFX, and Material teams to optimize performance and visual fidelity in real-time scenes.
  • Implement dynamic lighting and atmospheric systems to meet visual and gameplay needs.
  • Communicate with a geographically-distributed team using real-time tools as well as through multimedia documentation.
  • Research and share new techniques and technologies related to PBR lighting and shading with the goal of continuous development and improvement.
  • Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
  • Work closely with other groups within the studio to achieve cohesive and visually stunning results.
  • Maintain the values of Cloud Chamber.

Skills, Experience and Qualifications:

  • 5+ years of experience in 3D AAA games as a technical artist.
  • Experience as a Senior Technical Artist on one AAA title.
  • Bachelor’s Degree, or equivalent work experience. 
  • Demonstrated experience working with modern FPS engines and modern art pipelines.
  • Must be comfortable taking on responsibility for the development of complex lighting solutions and workflows.
  • Working knowledge of Lumen and Blueprint.
  • Experience developing high quality lighting under runtime constraints.
  • Deep understanding of lighting, color-spaces, HDR, color-theory and PBR.
  • Skilled with industry standard game-dev tools (Perforce, Visual Studio, JIRA, etc.).
  • Experience with console development is a plus.
  • Experience working with a team of artists towards a common goal.
  • Excellent communication, interpersonal, organizational, and time management skills. 
  • Ability to respond elegantly to difficult creative changes, often late in the process.
  • Ability to problem-solve and prioritize issues while developing a production pipeline.
  • Ability to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Ability to perform multiple tasks, set priorities, and creatively solve challenging problems.
  • Uncompromising ethics and unwavering integrity.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • A positive force multiplier with a great team-player attitude. 
  • Willingness to uphold the values of Cloud Chamber.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. 

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

 #LI-Hybrid

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About The Company

Notre studio existe pour créer des jeux vidéo uniques, divertissants et réfléchis, destinés au monde entier.


Our studio exists to craft unique, entertaining and thoughtful videogame experiences that engage the world. 

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (Hybrid)

Montréal, Québec, Canada (Hybrid)

Montréal, Québec, Canada (Hybrid)

Novato, California, United States (Remote)

Montréal, Québec, Canada (On-Site)

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