Kepler Interactive is the first global game developer and publisher co-owned and run by creators. We nurture a vibrant ecosystem around Kepler and beyond, offering total artistic independence, exceptional operational support and cross-pollination between outstanding teams.
Creativity is at the core of what we do. We welcome diverse voices with unique ideas and celebrate individuals who take pride in their craft while always nurturing a vibrant, inclusive community where people feel safe, respected and empowered.
Overview:
We are looking for a Senior Producer to join our global Production team, providing support and expertise to our owned studios, and the studios under our publishing labels. Our Production team is intentionally lean, meaning you will operate as an individual contributor, holding ownership of strategy and delivery, with full autonomy over the titles you are overseeing. This role will provide you with the opportunity to deeply support a variety of teams and titles within our portfolio.
The skills and experience you will bring:
How you will work:
What's in it for you?
The process:
Screening call - we know when submitting your application you are providing an overview into you via a CV, and in turn you're applying based on a description, which is why all shortlisted candidates will have a 20 - 30 minute screening call with Kate Parker, Senior Talent Acquisition Manager, offering you the chance to ask any questions you might have, learn more about Kepler and the role, whilst we in turn learn more about you.
First Interview - your first interview will be with the hiring manager, Gary Paulini, Head of Development, who heads up the Production team at Kepler. Here we'll be deep diving into your technical Production experience, and the approach you bring as a Producer. Gary will be able to answer any questions specific to the role, and the team he is building.
Second Interview - you will then meet with Jess Pearce, People Advisor, and Dhuv Arumuganesan, FP&A Director, who, if successful, you would work with closely. The focus of this interview will be to assess your alignment with our values and ways of working, whilst giving you more insight into what it would feel like to work at Kepler, our culture, and in turn, provide you with the chance to ask non-team members their experience at Kepler.
After the second stage interview, we will send out a short task, which we ask you to take no more than one hour to complete, which will be assessing your production and excel skills in action.
Final Interview – for the last interview, you’ll meet with a member of the executive team at Kepler who will be able to share more with you about our direction as a company, our vision mission and goals, and answer any final questions you have.
Please be aware that there may be some slight changes to the interview teams and order of interviews depending on availability; we will give you full details with ample time ahead of each conversation.
How can we support you?
We want to set you up for success and make our recruitment process as accessible as possible for you. In your application, feel free to let us know if you need anything to make your experience or environment more comfortable. We'll do our best to support you!
What we can offer you:
Don't meet all the requirements?
We care more about outcomes than ticking boxes, and we know the perfect person for the role often has a CV that's a little different.
Research shows that women are particularly less likely to apply if they don't meet all the criteria in a job listing. If you're second guessing yourself, we encourage you to get in touch anyway.
Don't quit before you've started!
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A major global publisher co-owned and run by devs.
We give our studios a stake in the business and a voice in the decision‑making. Our unique co‑ownership model gives developers the creative independence to do what they do best - make awesome games!
Our team, headquartered in London and Singapore, has vast gaming industry experience and a proven track record of financing, marketing, and working alongside developers to bring great games to market at scale.
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