Senior programmer - C++ (NPC Behaviour)

3 Months ago • 5 Years +

About the job

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

As an AI Programmer at Ubi Montreal, you’ll care about keeping our players immersed in the game world. Using our most advanced tools, you’ll make the unexpected come to life; in many ways, you’ll be responsible for creating the exciting, suspenseful and downright fun interactions within a game's universe. One of your biggest thrills will be to witness players engage with your work in surprising new ways.

You understand that game development is an iterative process and you’ll work with mission designers to improve each new version. As a dependable and collaborative member of an interdependent team of programmers, animators, designers and dev testers, you’ll provide the remarkable AI knowledge that will create the most compelling and interesting AI experience possible for our players.

What you’ll do

  • When you get in in the morning, you sync up to the latest code and data, and check your email;
  • Then it's off to your morning scrum, where the team discusses issues that have arisen. You present avenues for AI improvement, and what you will be working on for the day – which is programming AI for non-playable characters' (NPCs) behaviours, navigation, decisional systems and traffic systems, for instance, and fixing AI-related bugs;
  • In collaboration with designers, ensure that the game's AI systems are coherent and maintain high standards of quality.

Qualifications

What you bring

  • At least 5 years of experience in AI programming, ideally in the video game industry;
  • Proficiency in C++ language;
  • A degree in Computer Science, Computer Engineering or equivalent;
  • Experience developing on video game consoles;
  • Experience as part of a team that has shipped a video game is an asset;
  • That rare mix of attention to detail and flexibility in your work organization;
  • A proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game;
  • You are creative and thirsty for innovation.

Additional Information

Charles-Antoine and Jaimie, our talent acquisition specialists, will analyze your application. Please send us your CV highlighting your education, experience and skills.

Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application ! 😊

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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