Senior Tech Artist (Remote Canada)-Expression of Interest

11 Months ago • 7 Years + • Technical Art

Job Summary

Job Description

Senior Tech Artist with 7+ years experience in VFX and Gaming, proficient in Maya, Nuke, Unity/Unreal, and strong understanding of lighting and real-time pipelines.
Must have:
  • VFX & Gaming
  • Maya & Nuke
  • 3D Software
  • Console Experience
Good to have:
  • Mobile Exp
  • Substance Designer
  • Level Design
  • Compositing Theory
Perks:
  • Remote Work
  • Full-Time Role

Job Details

Please note we will be hiring for this role in the near future. This posting is an expression of interest


What you’ll be doing:

  • Work with Creative Directors, Supervisors, Leads, and Compositing team to ensure all elements reach the desired look and delivery.
  • Create and design lighting for complex scenes environments, look develop assets, animation files, and FX elements.
  • Work closely with Engineering, Technical Artists, and fellow artists to craft rich experiences for our Users and Clients.
  • Ability to identify problematic shots and sequences that may affect delivery schedules and communicate concerns to Production, Leads, and Supervisors.


What we’re looking for:

  • 7+ years of experience in VFX and Gaming and strong knowledge of Maya and Nuke.
  • High proficiency of a major 3D software such as Unity/Unreal, Maya, 3DS Max, Z-Brush, and Substance Painter.
  • Console experience a must. mobile exp nice to have
  • Ability to create interesting worlds full of life and personality and a strong technical understanding of memory budgets and game pipelines.
  • Lighting and real-time lighting pipelines, rigging, and animation.
  • Strong understanding of compositing and rendering methods (Render Setup) & shading models.
  • Provide technical direction on the technical success parameters in the performance/quality equilibrium of lighting and rendering.
  • Work with Graphics engineer to debug and improve lighting quality and renders stability
  • Create and maintain onboarding + technical documentation for the department Interviews in progress


You might also have:

  • Professional experience prepping & delivering assets in Unity or other 3D engines
  • Substance designer and level design or layout experience
  • Advanced level of understanding of compositing and color theory


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