Senior UI Tech Artist

1 Month ago • 7-10 Years

About the job

SummaryBy Outscal

Must have:
  • UI design
  • Shader development
  • Game engine
  • UI integration
Good to have:
  • UI animation
  • Cross-platform
  • Performance optimization
  • UI workflow
Perks:
  • Inclusive team
  • Great games
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With the upcoming release of Exoborne , a tactical open-world extraction shooter set in an apocalyptic U.S. transformed by extreme forces of nature, we are looking for a passionate UI Tech Artist to guide and help us create an innovative UI. UI is close to our hearts, and we work hard to make sure it has a natural place in the game's development. You will work closely with our team and UI Leads.

What’s the vision for UI at Sharkmob?
“At Sharkmob we create unforgettable experiences, where the player is at the very heart of everything we do. With UI, we are communicating directly with the player making a unique and frictionless experience, and most importantly, we make it fun” – Anders, UI Director

The role
We are looking for someone to build the key link between the artistic vision and the technical solution for our project! A great UI Tech Artist will be able to contribute to our designs, implement them into the game, and do them justice. You will be involved in every step of the design and implementation process. You will be an integral part in creating a playable game.

Responsibilities

  • UI Artistry: Lead and contribute to the creation of visually captivating and functional UI designs, including menus, HUD elements, in-game displays, and interactive components. Ensure that the UI aligns with the game's artistic direction.
  • Technical Integration: Collaborate closely with engineers to implement UI assets and systems into the game engine. Ensure that UI elements are correctly integrated, responsive, and optimized for performance.
  • Shader Development: Develop and maintain shaders and materials for UI elements. Create visually engaging and interactive effects, animations, and transitions within the UI to enhance player immersion.
  • Interactive UI Elements: Create interactive UI elements that respond to player actions and enhance the overall gameplay experience. This includes designing and implementing UI animations, button interactions, and feedback systems.
  • UI Optimization: Optimize UI assets and systems to meet performance targets while maintaining visual quality. Work with engineers to minimize memory usage and reduce rendering overhead.
  • UI Tools and Workflow: Contribute to the development and improvement of UI tools and workflows. Streamline the UI creation process and collaborate with the UI/UX design team to ensure efficient iteration.
  • Cross-Discipline Collaboration: Collaborate with artists, designers, and engineers to understand UI requirements and align technical solutions with artistic and gameplay goals. Act as a communication bridge between these disciplines.
  • Documentation: Maintain documentation for UI processes, techniques, and best practices. Ensure that knowledge is accessible to the UI team and other relevant stakeholders.
  • Quality Assurance: Conduct thorough testing and debugging of UI elements within the game engine. Ensure that UI functions correctly, is user-friendly, and aligns with design specifications.
  • Mentor: You will help mentor and guide our junior and intermediate tech artists.

Requirements

  • Minimum of 7 years of professional experience in UI/UX implementation, with a strong emphasis on designing for video games.
  • Exceptional skills in UI design and implementation, including a deep understanding of user-centred design principles, typography, layout, and interactivity.
  • Strong technical skills, including experience with shader development, scripting (e.g., Python, C#), and the integration of UI elements within game engines (e.g., Unity, Unreal Engine).
  • Proven ability to identify and solve complex technical challenges related to UI elements, interactions, and performance optimization.
  • Deep knowledge and experience working with cross platform titles (console and PC)
  • Strong portfolio showcasing a range of UI designs, including examples of high quality UI elements and integration into game worlds
  • Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams.
  • Excellent communication and collaboration skills, with a demonstrated ability to work effectively with artists, designers, and engineers to achieve project goals.
  • Willingness to adapt to changing project requirements and embrace emerging technologies and trends in UI and game development.
  • Unhindered in English, both written and spoken.
  • Up to date portfolio showcasing relevant projects

Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, creating great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.  

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About The Company

Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).


Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

 

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.


We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.


We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!

Skåne County, Sweden (On-Site)

Skåne County, Sweden (Hybrid)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

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