Software Engineer Co-Op

10 Hours ago • Upto 1 Years

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About the job

SummaryBy Outscal

Software Engineer Co-op at Electronic Arts in Vancouver, Canada. Develop game subsystems, write technical documentation, and prototype features for The Sims. Must have experience with C++ and Unreal Engine. Familiarity with machine learning is a plus.

Software Engineer Co-Op (Summer 2025)

Electronic Arts is looking for students to join our world-class internship experience. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates .

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims , we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but aim to build a world as it could be.

You will be part of the Project Rene team building the next generation game and creative platform. Project Rene is a Mobile + HD cross-platform that allows players to play The Sims alone or with friends, without barriers, for the first time ever. Explore the dramatic lives of your Sims in the most accessible, dynamic Simulation to date. Players can create characters, customize furniture, design apartments, and more using accessible tools. We're excited you're interested to learn more about how you can join our team and dream big. For more information about The Sims , follow @TheSims on Twitter , Instagram and TikTok , like The Sims on Facebook , visit TheSims.com newsroom and tune into Behind The Sims on Youtube for the latest news and updates.

What You'll Do:

  • You will work with the design team on identifying prototyping needs.

  • You will write software requirements and technical design documentation.

  • You will develop game subsystem prototypes. Refine existing prototypes.

  • You will collaborate with manager, mentor and technical leaders in the team to continue building unique content for a game that delivers to a large demographic of simulation playing patterns.

Technical Requirements:

  • You are currently enrolled in a Degree granting program and are slated to graduate after May 2026

  • You have experience with Windows platform and development tools (Visual Studio, Eclipse, etc.)

  • You have technical abilities with projects implemented in at least one of these languages C++ and Unreal engine.

  • You have experience using automated testing, unit testing, configuration management process and static and performance analysis tools.

  • You are familiar or have experimented with contemporary machine learning simulations.

  • You must be legally authorized to work in the US on a full-time basis during the 12-week internship. Visa sponsorship is not available for this position.

Visit us at: https://www.ea.com/ea-studios/maxis

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $31 - $34

The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).

Software Engineer Intern (Summer 2025)

Electronic Arts is looking for students to join our world-class internship experience. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates .

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims , we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but aim to build a world as it could be.

You will be part of the Project Rene team building the next generation game and creative platform. Project Rene is a Mobile + HD cross-platform that allows players to play The Sims alone or with friends, without barriers, for the first time ever. Explore the dramatic lives of your Sims in the most accessible, dynamic Simulation to date. Players can create characters, customize furniture, design apartments, and more using accessible tools. We're excited you're interested to learn more about how you can join our team and dream big. For more information about The Sims , follow @TheSims on Twitter , Instagram and TikTok , like The Sims on Facebook , visit TheSims.com newsroom and tune into Behind The Sims on Youtube for the latest news and updates.

What You'll Do:

  • You will work with the design team on identifying prototyping needs.

  • You will write software requirements and technical design documentation.

  • You will develop game subsystem prototypes. Refine existing prototypes.

  • You will collaborate with manager, mentor and technical leaders in the team to continue building unique content for a game that delivers to a large demographic of simulation playing patterns.

Technical Requirements:

  • You are currently enrolled in a Degree granting program and are slated to graduate after May 2026

  • You have experience with Windows platform and development tools (Visual Studio, Eclipse, etc.)

  • You have technical abilities with projects implemented in at least one of these languages C++ and Unreal engine.

  • You have experience using automated testing, unit testing, configuration management process and static and performance analysis tools.

  • You are familiar or have experimented with contemporary machine learning simulations.

  • You must be legally authorized to work in the US on a full-time basis during the 12-week internship. Visa sponsorship is not available for this position.

Visit us at: https://www.ea.com/ea-studios/maxis

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $31 - $34

The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).

#LI-DNI

About The Company

We exist to inspire the world to play. We put our people first, and we thrive off their diversity in our innovative technology and immersive storytelling. We’re doing the work to give everyone the space to be their full selves while giving back to our community, no matter where you’re working from. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and transform the future of gaming. Join us.

Victoria, Australia (On-Site)

England, United Kingdom (On-Site)

Stockholm County, Sweden (On-Site)

Bucharest, Romania (Hybrid)

British Columbia, Canada (Hybrid)

Bucharest, Romania (On-Site)

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