Technical Animator (Rigging)

1 Year ago • 3 Years + • Animation

Job Summary

Job Description

Technical Animator (Rigging) with 3+ years experience designing, creating, and maintaining complex character rigs for AAA games, proficient in Maya and Unreal Engine.
Must have:
  • Rigging Experience
  • Unreal Engine
  • Maya Expertise
  • Gameplay Rigs
Good to have:
  • Facial Rigging
  • Cloth & Hair
  • AAA Experience
  • Animation Blueprints
Perks:
  • AAA IP
  • Early Development

Job Details

Interested? Let’s talk about what we’re hiring for:
SkyBox Labs is on the lookout for a Technical Animator (Rigging) to join our IP Division! Dive into the early phases of development and become a key collaborator in the creation process—from early stages to release and beyond. By collaborating with cross-functional teams to seamlessly implement high-quality animation assets into the game engine, the Tech Animator will have a unique opportunity to leave a lasting impact on the design of our original AAA IP.

Ready to put your design skills and expertise into creating something extraordinary? Apply today!

A snapshot of your role:

    • Collaborate closely with cross-functional teams to understand and implement project requirements
    • Design, create, and maintain character rigs for complex characters
    • Optimize rigs for game engine performance to streamline the rigging process
    • Develop complex deformation systems, weight painting, and control systems for realistic movements
    • Collaborate closely with the animation engineer to implement animations in the engine, creating and managing blueprints and assets (eg. blend spaces, aim offsets, pose drivers, etc)
    • Gather feedback from animators, making necessary adjustments and improvements to rigs for optimal performance
    • Work independently and proactively, managing tasks and deadlines with minimal supervision

Sound like you? This is what we're looking for:

    • Portfolio/reel demonstrating high-quality rigging work in games, film, VFX, or a related field
    • 3+ years of professional tech animation experience focused in rigging 
    • Experience with animation implementation in engine
    • Proficient in designing, creating, and maintaining gameplay character rigs, with a strong foundation in human anatomy and mechanical principles
    • Experience in large game engines, including Unreal Engine 
    • Proficient in Maya, with experience in Advanced Skeleton and mGear
    • Strong communication and collaboration skills with engineers, designers, and animators for gathering feedback and iterating on requirements
    • Ability to work independently and manage tasks with minimal supervision
    • Passion for video games and creating immersive experiences!

    • Nice-to-Haves:
    • Experience working on rigs in a AA or AAA title is an asset
    • Hands-on experience with facial rigging, cloth, hair, and facial recognition systems
    • Ability to rig non-humanoid characters with unique joints and movements
    • Experience with Unreal Engine's animation blueprints and character rig systems
    • Knowledge of physics-based systems for dynamic elements (i.e. cloth and hair)


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Burnaby, British Columbia, Canada (Hybrid)

Burnaby, British Columbia, Canada (Hybrid)

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