3D Character Artist

1 Month ago • 6-8 Years • 3D Art

Job Summary

Job Description

Sperasoft is seeking a talented 3D Character Artist to contribute to a popular game project. Responsibilities include developing, maintaining, and creating game assets (characters, props) according to project and studio standards, reworking and improving existing assets, collaborating with the Lead Artist for timely completion, and communicating project status. The role requires strong modeling, sculpting, and texturing skills using software like 3ds Max/Maya, Zbrush, Photoshop, and Substance Painter. A keen eye for detail, understanding of form and shape, and the ability to manage polygon count and texture budgets are essential. The ideal candidate is a team player, receptive to feedback, and eager to learn new software and techniques. The position is full-time and on-site in Yerevan, Armenia.
Must have:
  • 3D Modeling & Texturing (3ds Max/Maya, Zbrush, Photoshop, Substance Painter)
  • Understanding of form, shape, and silhouette
  • Polygon count and texture budget management
  • Collaboration and communication
  • Self-motivation and teamwork
Good to have:
  • Unreal Engine experience
  • Strong anatomy knowledge
Perks:
  • Learning & development opportunities
  • Exceptional private medical insurance
  • Casual workplace environment
  • Friendly team environment

Job Details

Description

We are looking for a talented 3D Artist to join our team and contribute to a popular game project by creating and refining characters and props. This role requires a keen eye for detail, strong collaboration with the Lead Artist, and the ability to optimize assets while maintaining artistic integrity. If you have a keen eye for detail, a team-oriented mindset, and a willingness to learn and improve – we’d love to receive your application!

Responsibilities

  • Develop, maintain, and create game assets (characters, props) matching project and studio standards. Reworking and improving existing assets
  • Work with Lead Artist to ensure timely completion of game assets
  • Communicate regularly with the Lead Artist regarding the status of current tasks
  • Obtain Lead Artist guidance and approval as required to advance tasks
  • Continue to refine artistic abilities and learn new software packages and / or in-house tools
  • Contribute to the team-oriented environment

Requirements

  • Experience in modeling, sculpting and texturing characters or props using 3ds Max/Maya, Zbrush, Photoshop, Substance painter
  • Understanding of form, shape, structure and silhouette in regard to modeling
  • Experience with managing polygon count and texture budgets
  • Ability to receive constructive feedback
  • Self-motivation and a great team-player attitude
  • Nice to have:
  • Be familiar with Game Engine Technologies such as Unreal Engine
  • Good knowledge of anatomy

Benefits

  • Learning & development opportunities 
  • Exceptional private medical insurance plan 
  • Casual workplace environment; new renovation and relaxation area 
  • Friendly team and a family-like environment

Role Information: EN

Studio: Sperasoft

Location: Asia, Armenia, Yerevan

Area of Work: Art Services

Service: Create

Employment Type: Full-time, Permanent

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About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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