Adjunct Faculty - Game Development and Production (Evergreen)

1 Year ago • 4 Years + • Game Design

About the job

Job Description

Adjunct Faculty - Game Development, strong grasp of game development fundamentals, team dynamics and communication skills required.
Must have:
  • Game Development
  • Team Dynamics
  • Communication Skills
  • Industry Experience
Good to have:
  • Curriculum Development
  • Moodle
  • MS Teams
  • Interdisciplinary Teaching
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About the job

Adjunct - Department of Game Development and Production (Evergreen)

Located in Redmond, Washington, DigiPen Institute of Technology is a small college that offers undergraduate degree programs in Computer Science, Game Design, Digital Audio and Music, Computer Engineering, and Digital Art and Animation, as well as Master’s degree programs in Computer Science and Digital Art. DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country by the Princeton Review for more than a decade.

To learn more, visit: https://www.digipen.edu/ .

Position: Adjunct Faculty – Department of Game Development and Production

Reports to: Game Development and Production Department Chair

The Department of Game Development and Production at DigiPen Institute of Technology invites applicants for potential future positions of Adjunct Faculty – Game Development and Production Instructor. Join our faculty team and help students develop the necessary skills to succeed in their chosen fields.

Making a video game is no easy task — not only for the technical skills required, but also due to the challenges that come from working as part of a multidisciplinary creative team. Our faculty from the Department of Game Development and Production bring decades of insight and experience in team-based collaboration, with a specific emphasis on game and software production. Through the project-based courses they teach, students learn the ins and outs of product development, user experience, testing and iteration, project management, and more.

After completing the application process, you may be invited to participate in the interview process. If accepted, you will be added to our pool of pre-approved adjuncts. The Department of Game Development and Production hires adjunct faculty from the pool of pre-approved adjuncts each semester on an as-needed basis.

The Department of Game Development and Production is accepting applications for adjunct instructors for courses in:

  • Design Process
  • Digital Production
  • Narrative Design
  • Game Mechanics
  • 2D / 3D Game Design
  • Project / Production

This is an ongoing posting. For more information about DigiPen’s offerings, visit:

Current Courses | DigiPen

Essential Functions/Duties

  • Teach team-based courses in Game Software Design and Production, such as 2D and 3D game development, game production pipelines and team dynamics and roles
  • Grade, review and critique student team project-based work, providing creative direction and critique to students as well as technical guidance for the tools required in the course
  • Lecture and teach in classroom and/or lab settings
  • Mentor student teams in research-based or industry-driven projects
  • Participate in teaching-related service roles, including scheduled office hours, archiving of student work, and program assessment activities
  • Teach courses in accordance with departmental policies and procedures
  • Prepare and submit (on Moodle) timely grade reports and other reports on student performance
  • Demonstrate evidence of teaching experience that supports a diverse student body and individuals from a variety of backgrounds and experiences
  • Organize class activities, demos, and assignments
  • Relate assignments and tests to learning outcomes
  • Manage Student Teaching Assistants, supervising their timecards and reviewing their weekly hours, if required
  • Provide input, create, and improve course materials
  • Offer weekly office hours
  • In-person teaching, with online classes when necessary, in Redmond, WA

Knowledge, Skills And Abilities

  • Extensive knowledge of the subject areas in which the individual is responsible for instruction
  • Knowledge and understanding of principles of curriculum development
  • Knowledge and understanding of the fundamentals of effective communication and of effective instruction
  • Skills in Word, PowerPoint, Moodle, and MS Teams
  • In-person teaching, with online classes when necessary

Qualifications / Competencies

  • Bachelor's degree and 4+ years of experience and knowledge within the game industry
  • Strong grasp of fundamentals of game development
  • Strong understanding of team dynamics, team organization, and team communication
  • Ability to provide quality feedback, practical work solutions, and instruction
  • Ability to communicate the art, audio, design and programming team's roles, tasks and expectations
  • Working knowledge of game design fundamentals and best practices
  • Excellent interpersonal and communication skills
  • Relevant academic experience and/or relevant industry experience
  • Solid grounding in interdisciplinary teaching
  • Excellent interpersonal communication skills
  • Comfortable with technology
  • Ability to accommodate a wide variety of learning styles, special needs, etc.

Salary Range

$5,400 – $13,608 per term, depending on credit hours, class size, and faculty rank

Not benefits eligible.

Application Procedure

Applications should include, or you will be asked to provide, the following:

  • A cover letter
  • Current curriculum vitae / résumé
  • Academic Transcripts of most recently attended educational institutions
  • Statement of teaching philosophy
  • Inclusion and diversity statement

Upon accepting an offer of employment with us, the candidate will receive an invitation for a required background check, employment verification, and 5-panel drug screen as a part of the hiring process.

APPLICATION DEADLINE: Complete application files will be accepted on a continuous basis and remain active for one year. While we sincerely appreciate all applications, only those candidates selected for an interview will be contacted.

Additional Notes

  • All Adjunct positions are part-time, temporary assignments (for no more than one semester at a time), dependent upon student enrollment and instructional needs, and subject to budget consideration and approval. DigiPen Institute of Technology reserves the right to extend application deadlines and/or not to offer advertised positions.
  • We recommend you answer “Yes” to the preliminary application question, “Would you like to be considered for other positions now or in the future?”, to facilitate moving you into a specific requisition in the future. Thank you!

Diversity, equity, inclusion, and academic freedom are priorities of DigiPen Institute of Technology, as DigiPen endorses the goals of affirmative action and equal opportunity employment. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
View Full Job Description
$5.4K - $13.6K/yr (Outscal est.)
$9.5K/yr avg.
Redmond, Washington, United States

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About The Company

DigiPen Institute of Technology is a private college located in Redmond, Washington, dedicated to preparing students for careers in game development, animation, and other technology industries. With the introduction of the Bachelor of Science in Computer Science in Real-Time Interactive Simulation in 1996, DigiPen became the first school in the world to offer a four-year degree program dedicated to the practice and profession of video game programming.


Today, DigiPen offers additional degree programs in digital art and animation, music and sound design, computer science, and game design, as well as master’s degree programs in computer science and digital art. The college maintains two international campuses in Singapore and Bilbao, Spain. DigiPen student games have been downloaded over 10 million times on Steam, and graduates have been credited on over 2,000 commercial video games.


In addition to its collegiate programs, DigiPen offers continuing education courses and Open World arts and technology workshops for children and students in grades K-12. DigiPen is also recognized for the work of its independent Research & Development division, which has created custom technology applications for industry clients ranging from Boeing to the Lotus Formula One racing team.

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