Artiste de Niveaux/Level Artist

3 Months ago • All levels

About the job

Job Description

Experienced Level Artist needed for Unreal Engine game development. Must have strong modeling, level creation, and collaboration skills.
Must have:
  • Modeling Skills
  • Level Creation
  • Team Collaboration
  • Unreal Engine
Good to have:
  • Blender, Photoshop
  • Substance Suite
  • Houdini, Gaea
  • SpeedTree
Perks:
  • Global Leader
  • Inclusive Environment
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Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

//English Follows//

Nous recherchons un·e Artiste de Niveaux expérimenté ·e pour rejoindre notre studio. Vous aiderez à donner vie à la direction artistique tout en tenant compte des contraintes techniques et des intentions de jeu en collaboration avec une équipe de professionnel ·le· s multidisciplinaires accompli ·e· s. Vous utiliserez vos compétences pour créer des expériences passionnantes pour les joueur·euse·s et façonner des mondes qui porteront la qualité visuelle de notre jeu à un niveau supérieur.

Responsabilités et tâches

  • CrĂ©ation d'environnements collaboratifs : Travailler en Ă©troite collaboration avec l'Ă©quipe artistique et l'Ă©quipe de design pour crĂ©er des niveaux ambitieux et visuellement Ă©poustouflants, intĂ©grant Ă  la fois des Ă©lĂ©ments environnementaux et des modèles fonctionnels tels que des armes et des gadgets.
  • Équilibre entre qualitĂ© et performance : Veiller Ă  ce que l'Ă©quilibre entre la qualitĂ© et la performance soit maintenu tout au long du processus de conception des niveaux et des modèles.
  • Blocage de niveau : Bloquer la carte pour dĂ©finir les intentions de niveau, garantissant une base solide pour l'expĂ©rience du joueur.
  • Habillage de l'environnement : Mettre l'accent sur la sensibilitĂ© de l'expĂ©rience du joueur et la narration visuelle, en veillant Ă  ce que les environnements soient immersifs et captivants.
  • CrĂ©ation et intĂ©gration d'Ă©lĂ©ments : CrĂ©er et intĂ©grer des Ă©lĂ©ments, y compris des armes et gadgets de pointe, alignĂ©s sur la direction artistique et la conception des niveaux.
  • Collaboration continue : Travailler en continu avec l'Ă©quipe de design pour assurer une expĂ©rience de jeu exceptionnelle et collaborer avec des artistes techniques et des animateurs pour des solutions prĂŞtes Ă  l'animation.
  • RĂ©solution crĂ©ative de problèmes : Penser de manière crĂ©ative et rechercher des rĂ©fĂ©rences pertinentes provenant de diverses sources pour rĂ©soudre les dĂ©fis artistiques quotidiens.
  • ComprĂ©hension des flux de travail : Avoir une solide comprĂ©hension des flux de travail de crĂ©ation artistique des niveaux, y compris la crĂ©ation de systèmes d'armes entièrement fonctionnels et la dĂ©rivation de modèles low poly Ă  partir de modèles high poly.
  • Sessions de jeu et retours : Participer activement aux sessions de jeu internes pour fournir et mettre en Ĺ“uvre des retours afin d'amĂ©liorer les niveaux et les modèles.
  • Tendances et outils de l'industrie : Se tenir Ă  jour des tendances de l'industrie et des nouvelles technologies et outils.
  • Communication efficace : Communiquer efficacement avec les diffĂ©rentes parties prenantes et ĂŞtre attentif aux dĂ©pendances qui pourraient crĂ©er des blocages ou des dĂ©fis.
  • Planification efficace : Planifier le travail de manière efficace et fournir des mises Ă  jour rĂ©alistes sur l'avancement aux managers.

Qualifications recherchées

  • CompĂ©tences en modĂ©lisation : Solides compĂ©tences en modĂ©lisation conformes aux normes actuelles de l'industrie, y compris la maĂ®trise de la sculpture numĂ©rique avec ZBrush ou un logiciel Ă©quivalent.
  • Collaboration en Ă©quipe : CapacitĂ© Ă  travailler en Ă©quipe, Ă  accepter les retours et Ă  s'adapter aux changements.
  • CompĂ©tences organisationnelles : Excellente capacitĂ© Ă  organiser et prioriser son propre travail.
  • Communication efficace : CapacitĂ© Ă  communiquer efficacement avec tous les membres de l'Ă©quipe de dĂ©veloppement.
  • RĂ©solution de problèmes : IngĂ©niositĂ© dans la rĂ©solution de problèmes et navigation dans l'ambiguĂŻtĂ©.
  • FlexibilitĂ© et adaptabilitĂ© : Ă€ l'aise avec l'ambiguĂŻtĂ©, faisant preuve de flexibilitĂ© et d'adaptabilitĂ© Ă  travers les nombreuses Ă©tapes de la production.
  • Pipeline et optimisation : ComprĂ©hension des meilleures pratiques de travail en termes de flux de pipeline et d'optimisation des jeux.
  • CapacitĂ©s artistiques : Grandes capacitĂ©s artistiques avec un excellent Ĺ“il pour interprĂ©ter les rĂ©fĂ©rences et l'art conceptuel, en travaillant dans un style artistique Ă©tabli.
  • ExpĂ©rience en crĂ©ation de niveaux et de modèles : ExpĂ©rience en crĂ©ation de niveaux et intĂ©gration de modèles dans un moteur de jeu en temps rĂ©el.
  • Application de shaders : ExpĂ©rience avec PBR et l'application et le rĂ©glage de shaders.
  • Contraintes techniques : ComprĂ©hension des contraintes techniques dans le dĂ©veloppement de jeux et capacitĂ© Ă  les appliquer lors de la crĂ©ation d'Ă©lĂ©ments de jeu.

Qualifications souhaitées

  • ExpĂ©rience avec Unreal Engine : ExpĂ©rience prĂ©alable avec Unreal Engine.
  • FamiliaritĂ© avec les logiciels : FamiliaritĂ© avec Blender, Photoshop, Substance Suite, Houdini, Gaea, SpeedTree ou autres logiciels standard de l'industrie.
  • Connaissance du gameplay et de la conception de niveaux : ComprĂ©hension des principes de gameplay et de conception de niveaux.
  • Jeux en tant que service : ComprĂ©hension des considĂ©rations techniques et des meilleures pratiques pour les jeux en tant que service.

Position – Level Artist

We are looking for an experienced Level Artist to join the Haven Entertainment Studios project team.

The Level Artist will help bring life to the art direction while taking into account the technical constraints and gameplay intentions in collaboration with a team of multidisciplinary accomplished professionals. You will use your skills to create exciting player experiences and shape worlds that will take the visual quality of our game to the next level.

Responsibilities and Duties:

  • Collaborative Environment Creation: Work closely with the art team and design team to create ambitious and visually stunning levels, integrating both environmental elements and functional models like weapons and gadgets.
  • Quality and Performance Balance: Ensure that the balance between quality and performance is maintained throughout the level and model design process.
  • Level Blockout: Block out the map to shape the level intentions, ensuring a strong foundation for player experience.
  • Environment Dressing: Focus on the sensitivity of the player experience and visual storytelling, ensuring environments are i mmersive and engaging.

  • Asset Creation and Integration: Create and integrate assets, including industry-leading weapons and gadgets, aligned with the art direction and level design direction.
  • Continuous Collaboration: Continuously work with the design team to ensure an outstanding player experience and collaborate with technical artists and animators for 'animation' ready solutions.
  • Creative Problem Solving: Think creatively and search for relevant references from various sources to solve daily artistic challenges.
  • Workflow Understanding: Have a strong understanding of level art creation workflows, including the creation of fully functional weapon systems and the derivation of low poly models from high poly models.
  • Play Sessions and Feedback: Actively partake in internal play sessions to provide and implement feedback for improving levels and models.
  • Industry Trends and Tools: Keep up to date with industry trends and new technologies and tools.
  • Efficient Communication: Communicate efficiently with different stakeholders and be mindful of dependencies that might create blockers or challenges.

Experience and Skills Required

  • Modeling Skills: Strong modeling skills in line with current industry standards, including proficiency in digital sculpting with ZBrush or equivalent software.
  • Team Collaboration: Ability to work as part of a team, accepting feedback and adapting to change.
  • Organizational Skills: Excellent ability to organize and prioritize your own work.
  • Effective Communication: Ability to communicate effectively with all members of the development team.
  • Problem-Solving: Resourcefulness in problem-solving and navigating ambiguity.
  • Flexibility and Adaptability: Comfortable with ambiguity, displaying flexibility and adaptability through the many stages of production.
  • Pipeline and Optimization: Understanding of best working practices in terms of pipeline flow and game optimization.
  • Artistic Abilities: Great artistic abilities with an excellent eye for interpreting reference and concept art, working within an established art style.
  • Level and Model Creation Experience: Experience in level creation and model integration in a real-time game engine.
  • Shader Application: Experience with PBR and applying and tweaking shaders.
  • Technical Constraints: Understanding of the technical constraints in game development and the ability to apply them when creating game assets.

Preferred Qualifications

  • Unreal Engine Experience: Previous work with Unreal Engine.
  • Software Familiarity: Familiarity with Blender, Photoshop, Substance Suite, Houdini, Gaea, SpeedTree, or other industry-standard software.
  • Gameplay and Level Design Knowledge: Understanding of gameplay and level design principles.
  • Games as a Service: Understanding of the technical considerations and best practices for Games As A Service.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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About The Company

Want to take your career to the next level? Search open job vacancies at any of the Sony Interactive sites by visiting playstation.com/careers/


Sony Interactive Entertainment pushes the boundaries of entertainment and innovation, starting from the launch of the original PlayStation in Japan in 1994. Today, we continue to deliver innovative and thrilling experiences to a global audience through our PlayStation line of products and services that include generation-defining hardware, pioneering network services, and award-winning games. Headquartered in San Mateo, California, with global functions in California, London, and Tokyo, and game development studios around the world as part of PlayStation Studios, we believe that the power of play is borderless. Sony Interactive Entertainment is a wholly owned subsidiary of Sony Group Corporation.  


For more information about our company, please visit SonyInteractive.com. For more information about PlayStation products, please visit PlayStation.com.

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