Creative Director

8 Months ago • 6 Years + • Marketing

Job Summary

Job Description

Creative Director for AAA games with 6+ years of leadership experience, building and leading game development teams, exceptional communication skills, and a passion for creating unforgettable experiences.
Must have:
  • AAA Game Leadership
  • Team Building
  • Cross-Team Communication
  • Game Development
Good to have:
  • Game Engine Knowledge
  • Mentorship Skills
  • Innovative Approach
  • Technical Feasibility
Perks:
  • Private Medical Care
  • Relocation Support

Job Details

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 400 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

Your daily tasks:

  • establish and drive a creative culture that engages world class talent, maximizes team potential, and encourages proactive cross-discipline collaboration to deliver the best possible games
  • defining a clear, creative vision for the game and establishing the foundations of the game (meaning, story, tone, player fantasy, game experience),
  • providing guidance to all content directors and making iterative reviews to ensure the vision in maintained,
  • presenting innovative ideas including game breakthrough to drive the player experience and engagement to next level,
  • understanding new trends driving player expectations and behaviors,
  • guiding early prototyping with innovative approach,
  • creating visible, wide-spread support for direction, rallying for action
  • communicating progress and resolution of issues with the ability to set guidelines,
  • presenting game in communications, including delivering presentations and taking responsibility for internal reviews with stakeholders,
  • managing the quality targets and achieved results

Qualifications

You meet our expectations if you have:

  • 6 + years of leadership in experience in the video game industry with AAA titles,
  • proven experience building and leading a game development team, 
  • exceptional organizational, interpersonal, and presentation skills, 
  • effective cross-team communication skills: you have the know-how to comfortably communicate with all gamedev fields (programming, animation, art, design, marketing),
  • the ability to take technical and production feasibility into account when coming up with concepts,
  • mentorship skills and you can share your expertise to guide the team,
  • good knowledge of game engines (e.g. Unity or Unreal) and their limitations

 

Additional Information

What we can offer:

  • a wide array of benefits: private medical care, life insurance, relocation support, pro-health campaigns, psychological support, gifts for different occasions, bonuses,
  • an outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner,
  • a constant stream of company newsletters, PR & project updates so you will always be in the know,
  • many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes,
  • state-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free underground car park (Wrocław office).

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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

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