Embedded Audio QA Tester

8 Months ago • All levels

Job Summary

Job Description

Embedded Audio QA Tester with game production experience, test case writing skills, and knowledge of bug tracking tools.
Must have:
  • Game Production
  • Test Case Writing
  • Bug Tracking Tools
  • Engine Knowledge
Good to have:
  • Automated Tests
  • Jira Experience
  • Communication Skills
  • Problem Solving
Perks:
  • Wild Growth
  • Happy Team

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

We are a crowdfunded company and have a dedicated and enthusiastic community of players who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver, and we believe wholeheartedly in the value of exceptional diverse talent.

This role will focus on supporting the Audio teams in their development tasks within our multiplayer online game, Star Citizen, and our singleplayer campaign game, Squadron 42. The successful person will be in charge of not only testing the teams’ creations in client, but also testing the tools used to create these pieces, as well as providing feedback. As the tester assigned to the teams, your work will directly affect the quality of both projects, in addition to being involved in development feedback.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We're currently developing Star Citizen, a record breaking multiplayer online space sim, and Squadron 42, a cinematic singleplayer adventure set in the same universe. Join us as we break boundaries and make videogame history.
 

What does an Embedded QA Tester at CIG do?

  • Support the Audio teams by improving existing testing procedures and identifying testing requirements.
  • Verify game features, systems, and tools daily and provide feedback for the team.
  • Create, execute and maintain test cases on assigned projects as well as ad-hoc testing on focused areas.
  • Act as global first contact for QA support for features/content created by the Audio teams
  • Compose regular progress updates and reports for leadership.
  • Execute and maintain automated tests created by our QA Automation team.

What do we expect from our Embedded QA Testers?

  • Demonstrable game production experience with advanced skills in identifying and isolating issues systemically to help with resolving problems quicker.
  • Experience with writing test cases and ownership of feature areas as well as a good knowledge of bug tracking tools, such as Jira.
  • Ability to stay organized and motivated to meet specific deadlines.
  • Ability to effectively manage your time and task prioritization.
  • Thrive in a fast-paced, always-changing work environment where adaptability is paramount.
  • Knowledge / usage of a game engine to be able to investigate and understand complex engine issues.
  • Ability to connect effectively with your cross-disciplined team and other departments through great communication skills.
  • Ability to maintain testing documentation.
  • Innovative approach to problem solving, with the highest attention to detail.

If you feel like an Embedded QA Tester position is the one for you and if you are passionate about video games, you should apply - we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you!

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info@cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

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Frankfurt Am Main, Hessen, Germany (On-Site)

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Austin, Texas, United States (On-Site)

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