Character Artist

1 Hour ago • All levels

Job Summary

Job Description

Cloud Imperium Games is seeking an experienced Character Artist to join their team to develop high-fidelity digital doubles of celebrity talent, as well as detailed clothing and armor assets for Squadron 42. The Character Artist will collaborate with the team to create characters, clothing, and armor based on concept art or reference photos, bringing faces to life and working closely with Technical Character Artists. They will also be expected to build clean topology with high consideration for animation and provide feedback to peers. The role involves working on an action-packed cinematic story campaign with a star-studded cast and requires a strong understanding of human anatomy and form, along with strong skills in hard-surface and organic modeling.
Must have:
  • Proven experience in a Character Art position.
  • Ability to create believable, game-ready characters.
  • Knowledge of human anatomy and form with realism.
  • Strong skills in hard-surface and organic modeling.
  • Knowledge of major 3D software packages and industry practices.
  • Foundational knowledge of cinematic presentation within a game engine.

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Cloud Imperium Games is seeking an experienced Character Artist to join our team. The successful candidate will work collaboratively with the Character Art team to develop high-fidelity digital doubles of celebrity talent, as well as detailed clothing and armour assets for Squadron 42. These assets will be featured across gameplay, cinematics, and marketing materials.
 

If you're passionate about crafting high-quality assets and approach every character as both an artist and a problem solver—interpreting reference with creativity while ensuring functionality, consistency, and in-engine performance—we’d love to hear from you.


This person will be working at the cutting-edge of development for the action-packed cinematic story campaign “Squadron 42” with a star-studded cast that includes the likes of Mark Hamill, Gillian Anderson, John Rhys-Davies, and Mark Strong.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a ground-breaking multiplayer online space sim, and Squadron 42, a generational cinematic single-player adventure set in the same universe. Join us as we explore new frontiers and make videogame history.

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA

What do our Character Artists do?

  • Develop fully game-ready character assets for Squadron 42, with a focus on visual fidelity, performance, and integration within Star Engine.
  • Create characters, clothing, and armour based on concept art or reference photos.
  • Bring faces to life by creating photorealistic heads for the cast of Squadron 42.
  • Collaborate with the Art Director to set visual styles and meet the quality bar.
  • Build clean topology with high consideration for animation.
  • Give and receive feedback from peers while providing guidance and support to more junior team members.

What do we expect from our Character Artists?

  • Proven experience in a Character Art position.
  • Ability to create believable, game-ready characters that are full of life and personality.
  • Knowledge of human anatomy and form, with special attention to realism.
  • Strong skills in hard-surface modelling (e.g., armour) and organic modelling (e.g. clothing).
  • Knowledge of major 3D software packages (such as Maya, 3ds Max, ZBrush, and Marvelous Designer) and industry practices such as physically based rendering.
  • Foundational knowledge of cinematic presentation within a game engine—leveraging cameras, lighting, and scene composition to enhance visual storytelling.
  • Work closely with Technical Character Artists to ensure seamless integration of assets, efficient workflows, and high-quality character performance in-engine.

If you’re an experienced, driven Character Artist who thrives on 80s-style sci-fi vibes and larger-than-life heroes, we want to hear from you.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Frankfurt Am Main, Hessen, Germany (On-Site)

Austin, Texas, United States (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

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