Environment Artist - LAST SENTINEL

8 Months ago • All levels

Job Summary

Job Description

Environment Artist needed for game development, must have strong modeling, texturing, and Maya skills with experience in a games studio.
Must have:
  • Maya experience
  • Game studio exp.
  • Modeling & texturing
  • Level art creation
Good to have:
  • Substance Painter
  • Modular workflows
  • VFX experience
  • UE4/UE5 knowledge
Perks:
  • Remote working
  • Company pension

Job Details

Job description

Start: Immediate

Duration: Full Time

Location: Liverpool Hybrid (Monday and Tuesday in studio)


We have an amazing opportunity for a Environment Artist to join our team. This is a unique opportunity to work on some of the biggest and most exciting projects in development. The ideal candidate will have experience as an Artist in a games studio and a passion for creating high quality assets.


Responsibilities

  • Work closely with the environment art and level design teams to create impactful, vibrant and engaging levels

  • Create high quality models and materials, including modular kits and trim sheets

  • Work with other disciplines to establish technical and aesthetic guidelines for art in the game

  • Work closely with the development team and help set artistic standards

  • Mentor and guide junior team members, sharing your experience and setting the standards for quality work.

Job requirements

Required Experience

  • Experience creating and modifying level art using existing assets working from a design whitebox

  • Strong modeling and texturing skills

  • Highly proficient in Maya (or equivalent) and Zbrush, with a strong working knowledge of the full pipeline of 3d modeling including hard-surface and organic workflows

  • Significant experience working in a games studio as an Artist on multiple shipped titles.

  • Good communication skills and a great team-player attitude

  • Ability to suggest creative solutions

  • Awareness of current industry trends and techniques

Nice to have:

  • Experience in Substance Painter, Substance Designer or similar tools for creating in game PBR materials

  • Experience working with modular workflows, creating modular assets, trim sheets

  • Experience working with VFX i.e. creating destructible models

  • Some understanding of the end-to-end 3D pipelines

  • A good eye for form, shape, structure, colour, and light

  • Understanding of UE4 and/or UE5

Benefits:

  • Remote and Hybrid Working
  • Company pension at 4% of annual salary
  • 29 days holidays
  • Cycle2work scheme
  • Aviva healthcare cover which includes dental and optical
  • Life Assurance
  • Early Friday finish every last Friday of the month
  • Profit Share Bonus & Christmas Bonus

Important

For this position we will need to see a demonstration of your talents, so include links to any demos or projects that you’d like to show us.

The interview process for the Environment Artist roles is made up of 2 stages:

  • First interview ( 45 minutes) – An informal chat to discuss your experience and working history relating to the position with our Lead Artist and Associate Art Director. In return, we will provide a full overview of the role, life at the studio as well as answer any questions you may have.

  • Final interview (45 minutes) – A final Interview with our Studio Head and Studio Art Director. This will be a chance for you to get to know the Senior Management team and all the things that make Lucid, Lucid! You will have a lot of opportunities to ask any questions about the studio and Culture.

Our recruitment process typically takes 2-4 weeks depending on availability. We work our process around your availability and try to be as accommodating as possible. A member of our recruitment team will be in touch prior to your first interview and will keep in contact throughout the process. If you have any specific questions prior to this please contact jobs@lucidgames.co.uk

Lucid Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We can provide suitable adjustments during our recruitment processes. Should you require adjustments/flexible arrangements to interview, or take up a role at Lucid, please let us know in the notes/cover letter section of your application. This will not affect your application.

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About The Company

Founded in 2011 by colleagues who had a passion for one thing… making great games.

We’re the developer of PlayStation 5 Exclusive Destruction AllStars, Vehicle Combat Game Switchblade, and we also work alongside the world's biggest developers and publishers on some of gaming’s biggest franchises. We are always pushing boundaries of what’s possible. In the past year we have worked on Star Wars Jedi: Survivor, Sea of Thieves, Apex Legends and Need for Speed Hot Pursuit Remastered… and they're just the ones we can tell you about.

Located in one of the world's most iconic cities, our studios are in the heart of Liverpool's creative quarter and offer a supportive and inclusive environment to work in.

Our Legacy:

- Star Wars Jedi: Survivor

- Sea of Thieves

- Apex Legends

- Star Wars Jedi: Fallen Order

- Nightingale

- EA Sports PGA Tour

- Need for Speed Payback

- Geometry Wars Dimensions

- Need for Speed Hot Pursuit Remastered

Visit our website via the link below, to learn more, and head to our Careers page for available roles and open applications. We are always looking for talented people to join our team!

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