Environment Artist (Regular/Senior)

3 Months ago • 5 Years +
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About the job

SummaryBy Outscal

Environment Artist for Witcher Remake, 5+ years exp, Unreal Engine 5, PBR, Nanite & Lumen, AAA Open-world.

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge. We are actively seeking skilled individuals to join our team to work on The Witcher Remake, developed in cooperation with CD PROJEKT RED studio. Sounds interesting? Get in touch with us!

Responsibilities

  • Creating high quality game assets (architecture/props/foliage) suitable with the project and visual direction.
  • Model and texture high poly, mid poly and low poly assets.
  • Implementing and setting up assets in the game engine.
  • Maintain pipeline workflow within specified timelines.
  • Cooperating closely with department Lead, Artists and other team members.
  • Optimising and cleaning scanned data.
  • Familiarising with new tools needed in production.
  • Participating in the creation of game maps / levels.
  • Creating interesting, eye-catching locations.
  • Filling the game's world with certain biomes, architecture assets, props.
  • Terrain sculpting and adjusting it to desired level of details.
  • Level performance optimization.
  • Supporting QA in resolving Environment Art department related bugs.
  • Ability to identify and solve technical/3D graphics related problems.
  • Collaboration on level prototyping and iteration to achieve the best possible gameplay quality
  • Collaboration with Level Designers, Enviro Lead and Asset Artists.
  • Communicating needs for specific 3D solutions that are required.

Requirements

  • At least 5 years of relevant industry experience as an Environment Artist.
  • Modelling, sculpting, texturing skills on a Regular/Senior level.
  • Experience in Unreal Engine 5 on a Regular/Senior level.
  • Experience in the full development process of a published AAA title.
  • Open-world game development experience (AAA preferred).
  • Portfolio showing the range and variety of your work with 3D Assets.
  • Advanced modelling skills in a preferred 3D package (Blender, Zbrush, Maya, 3DS Max etc.).
  • Strong texturing skills (Adobe Substance 3D Painter, Adobe Photoshop).
  • Familiarity with the PBR workflow.
  • Knowledge of the photogrammetry process.
  • Knowledge of Nanite and Lumen technologies.
  • Keen eye for detail, colour and proportions.
  • Ability to independently plan your own work on the created assets, searching for references.
  • Ability to create neat models in line with the artistic vision and quality.
  • Good communication skills and willingness to work in a group.
  • Ability to solve problems.
  • High work ethic.
  • Fluent English.

      Nice to have

      • Classic Arts/Architecture/Photography background.
      • Knowledge of architectural history (preferably medieval).
      • Knowledge of Colour Theory.
      • Knowledge of other software like Speedtree, Marvelous Designer.
      • Knowledge of terrain sculpting software (World Creator).
      • Sketching skills

        We offer

        • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
        • Flexible working hours (core hours 10:00-16:00).
        • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
        • English language lessons.
        • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
        • Custom tools to automate boring, repetitive stuff.
        • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
        • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
        • Private medical insurance (Enel-med).
        • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
        • Psychological support.

        About The Company

        We're a collective of AAA veterans who decided to take a break from big productions and find refuge in the mountains of southern Poland. In the past, we've contributed our skills to the critical and commercial successes of games such as The Witcher 3: Wild Hunt or Baldur's Gate 3.


        It's our goal to create immersive, story-rich games. From the very beginning of our studio, we focused on creating unique RPG experiences. We're players at heart and deliver the type of games we'd love to play ourselves.


        OUR GAMES – The Thaumaturge | Seven: The Days Long Gone

        Poland (Remote)

        Poland (Remote)

        Poland (On-Site)

        Poland (Remote)

        Poland (Remote)

        Poland (Remote)

        Poland (Hybrid)

        Poland (Hybrid)

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