Contract - Lighting Artist I (NST)

3 Months ago • 1 Years + • 3D Art • $64,480 PA - $98,560 PA

Job Summary

Job Description

This contract position for a Lighting Artist I at Nintendo Software Technology Corporation involves developing lighting for 3D content, meeting specified quality standards, and collaborating on 3D content creation. The role requires proficiency in commercial and Nintendo proprietary art tools, implementation of gameplay features aligned with design goals, and participation in product review and testing. The candidate must have at least one year of professional experience shipping a game, proven lighting skills in game engines (Unreal, Unity, or proprietary), and proficiency in software like Photoshop, Maya, Zbrush, and Substance Painter. Excellent communication and responsiveness to feedback are crucial.
Must have:
  • 1+ years game development experience
  • Proficient in game engine lighting (Unreal, Unity)
  • 3D/2D art production skills
  • Experience with industry standard software
  • Excellent communication & responsiveness
Perks:
  • Medical, dental, and vision insurance
  • 401(k)
  • Life and AD&D insurance
  • Short- and long-term disability insurance
  • Paid sick leave
  • Paid holidays

Job Details

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
  
** This is a CONTRACT position
  
DESCRIPTION OF DUTIES:
  • Develops lighting for 3D content that meets required direction and quality specifications
  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS 
 
 
  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven abilities to author and edit lighting in game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.
** This is a CONTRACT position
 
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This contract position has a base pay range of $31.00 - $47.00 per hour and is eligible for benefits through the employing agency. Agency benefits may include medical, dental and vision, 401(k), basic/supplemental life and AD&D insurance, short- and long-term disability insurance, health and dependent care spending accounts, transportation benefits, employee assistance program, paid sick leave, and up to 6 paid holidays per year. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

#LI-Hybrid 

JOB DATE: January 27, 2025

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About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

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