Lead Technical Producer

3 Weeks ago • 7 Years + • Game Production

About the job

Job Description

Crytek seeks a Lead Technical Producer to oversee Hunt: Showdown releases, manage tech and online operations teams, and align with stakeholder expectations. Responsibilities include project planning, resource allocation, fostering collaboration, implementing QA processes, stakeholder management, and improving development processes. The ideal candidate possesses 7+ years of production experience in game or engine development, including 3+ years in a lead producer role on AAA projects. A strong understanding of game development pipelines, project management methodologies, and technical aspects is essential. The role involves leading a team, monitoring performance, managing budgets and schedules, and ensuring the timely delivery of high-quality game technology.
Must have:
  • 7+ years production experience in game/engine development
  • 3+ years in a lead producer role on AAA project
  • Project & people management skills
  • Technical understanding of game & engine development
  • Strong communication and strategic skills
Perks:
  • Relocation package (Frankfurt)
  • Remote work options (specified countries)
  • Company apartment (Frankfurt)
  • Public transport pass (Frankfurt)
  • Gym membership (Frankfurt)
  • German classes
  • Company events
  • 24+ vacation days (Frankfurt)

Lead Technical Producer

We are looking for a dynamic, experienced Lead Technical Producer to support the Tech and Online Operations team.

As a Lead Technical Producer, you will be responsible for overseeing the successful execution of Hunt: Showdown releases, managing Tech and Online Operation teams, and ensuring alignment with game and engine team stakeholder expectations. Your role will involve effective project planning and resource allocation, fostering a collaborative work environment, and implementing processes for quality assurance and risk management. Additionally, you will play a key role in stakeholder management, maintaining clear communication and documentation, and continuously improving development processes. Your leadership will drive the timely delivery of high-quality game technology, contributing to the success of the organization.

You must have excellent project and people management skills, need to be an expert in applying the right development methodologies and team dynamics to maximize productivity, in utilizing project management tools to create transparency, and have a good background knowledge of game production pipelines and the games industry.

*Required documents that allow a careful evaluation of your application are resume and cover letter*

Relocation & Remote Work

For this position, you have one of the following options:

1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.

2. If you are already living in one of the following countries, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there. 
Germany
Sweden
United Kingdom
Spain
Poland
Austria

3. If you are interested in full-time remote work in any other country (max. +/- 2 hours CET), we can offer you a freelance contract arrangement.
Responsibilities
  • Lead a team of Producers, set clear goals and foster a culture of open collaboration and trust.
  • Monitor team performance and provide guidance and support.
  • Develop, maintain and communicate project roadmap, schedules, and budgets to Lead and Director level production members.
  • Monitor project progress and address issues promptly.
  • Manage project risks and implement corrective measures.
  • Understand requirements and manage expectations of engine and game team stakeholders.
  • Facilitate communication and conduct regular updates.
  • Identify and allocate resources effectively and coordinate with project managers for optimal utilization.
  • Define and track dependencies, and ensure the impact of scope changes is understood, and the ramifications are clearly communicated.
  • Contribute to the development and refinement of the production management processes to increase studio efficiency and quality
  • Additional responsibilities may be assigned as needed.
Requirements
  • 7+ years of production experience in game or engine development and at least 3 years in a lead producer role, working on an AAA project.
  • Experience in full project life cycle on at least one AAA project (preferably on multiple platforms).
  • Proficient in process and people management methods and techniques and feeling comfortable to apply those terms and techniques self-directed.
  • In-depth technical understanding of game and engine development processes, tools, and technologies.
  • Familiarity with programming languages, game engine architecture, online operation, and software development pipelines.
  • Strong organization, communication, and strategic skills.
  • Good risk assessment and mitigation ability.
  • A self-motivated individual who takes the initiative and make sense out of the ambiguous.
What you can expect from us

Career Path 
Your professional development is important to us, so we have laid out a career plan to help you progress towards your goals and objectives. 
 
Company Apartment 
To help you get settled, we provide you with a fully furnished company apartment during your first three months in Frankfurt.* 
 
Relocation Support 
We offer a relocation budget and full coverage of flights to Frankfurt for you and your family. 
You can expect extensive assistance with visa, work permits, and communication with authorities during the relocation process, as well as help settling into Germany (e.g. setting up appointments with banks, government agencies, schools, landlords, finding apartments etc.).* 
            
Public Transport Pass 
Discover Frankfurt by bus, tram and metro – free of charge.* 
 
Gym Card 
A healthy body is a healthy mind. We offer a membership at the premium gym chain Fitness First in Germany. Work out, join group fitness classes, or relax in the wellness facilities.
 
International Environment 
We truly embody diversity at Crytek. With employees from over 42 different countries, we define ourselves by our cultural diversity. 
 
German Classes 
Understanding the local culture will make your stay abroad more enjoyable, and Crytek supports that by offering German language courses for you and your family. 
        
Events
Join us on our exciting company events, including new starter breakfasts, summer and winter parties, our annual trip to Gamescom in Cologne, and many more!* 
We are all gamers: stay connected and play games with your colleagues at our remote gaming parties.
   
Vacation Days 
At our Frankfurt office you can enjoy 24 days of vacation per year, and every 2 years you get 1 more (up to a maximum of 28 days). You will also have on average 10 public holidays on top of the days you take off. If you are working from another country, local standards apply.
  
*only applicable to employees in Frankfurt.
View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine), and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, The Climb, Robinson: The Journey and Hunt: Showdown. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games.


For more information visit www.crytek.com - www.cryengine.com and www.huntshowdown.com

View All Jobs

Get notified when new jobs are added by Crytek

Similar Jobs

CD PROJEKT RED - Accountant

CD PROJEKT RED, Poland (Hybrid)

Wargaming - Director of AI Engineering

Wargaming, Germany (On-Site)

InMobiInMobi - Account Manager, Client Success

InMobiInMobi, India (On-Site)

Sony India Software Centre - Graphics engineer with C++ Skill

Sony India Software Centre, India (On-Site)

[P1] Games - Volunteer Associate Game Producer

[P1] Games, United States (Remote)

Electronic Arts - Live Game Designer

Electronic Arts, China (On-Site)

One of Us - VFX Producer

One of Us, United Kingdom (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Samsung Semiconductor - Senior Staff Engineer, Performance Modeling

Samsung Semiconductor, United States (Hybrid)

Luxoft - Senior Murex Collateral Consultant

Luxoft, Australia (On-Site)

TV2Z - iOS Developer (4-6 years)

TV2Z, India (On-Site)

Easy Brain - Game Designer

Easy Brain, Cyprus (Hybrid)

Techland - UE5 Game Programmer

Techland, Poland (On_site)

Nielsen Holdings - Principal Software Engineer - Windows\C++\.Net

Nielsen Holdings, India (Hybrid)

Kolibri Games - Creative Marketing Lead (f/m/d)

Kolibri Games, Germany (Hybrid)

Luxoft - Murex QA Tester

Luxoft, India (On-Site)

Universal Music - A&R Project Manager, Bilingual (English/Spanish)

Universal Music, United States (On-Site)

Outscal - Mentor - C++ & DSA

Outscal, (Remote)

Get notifed when new similar jobs are uploaded

Game Production Jobs

Blizzard Entertainment - Senior Content Designer, World of Warcraft | Boston, MA or Irvine, CA

Blizzard Entertainment, United States (Hybrid)

G5 Games - Writer/Screenwriter

G5 Games, Armenia (Remote)

DNEG - Head Of Production

DNEG, Australia (On-Site)

Maxis Studios - Creative Director

Maxis Studios, United States (Hybrid)

The Walt Disney Company - Senior Product Development Manager

The Walt Disney Company, United States (On-Site)

GungHo Online Entertainment America,  Inc  - Associate Producer (Japanese Bilingual)

GungHo Online Entertainment America, Inc , United States (Hybrid)

Mattel  Inc  - Lead Digital Producer, Future Lab

Mattel Inc , United States (On-Site)

Cloud Chamber - Production Director

Cloud Chamber, Canada (Hybrid)

One of Us - VFX Producer

One of Us, United Kingdom (Hybrid)

Electronic Arts - Associate Producer II

Electronic Arts, United States (On-Site)

Get notifed when new similar jobs are uploaded