Realistic 3D Character Artist Senior

3 Months ago • 3-5 Years • 3D Art

Job Summary

Job Description

We are looking for experienced and highly skilled 3D Character Artists who are passionate about creating photorealistic characters for games. You will be responsible for creating high-poly and low-poly models, UV mapping, texture baking, and working with game engines. You will be part of a talented team and have the opportunity to work on challenging projects. You must have a strong understanding of anatomy, topology, and texturing, along with experience using Zbrush, Max / Maya, Marvelous Designer, and Substance Painter. Experience with game engines like Unreal Engine 4 is a plus.
Must have:
  • High-poly sculpt in Zbrush
  • SubD modeling in Max / Maya
  • Character topology for animation
  • Cloth simulation in Marvelous Designer
  • Strong knowledge of anatomy
  • Experience in working with hard surface
  • Texturing in Substance Painter
  • Good understanding of modern pipelines and requirements for the Photorealistic Character creation
  • Ability to follow and correctly interpret / improve the concept idea
  • Teamwork skills
  • Work experience in game projects for PCs and consoles as a Character Artist
  • Relevant portfolio with examples of works in the corresponding direction
  • Intermediate English level and above
Good to have:
  • Experience creating hair for games
  • Experience in making creatures
  • Knowledge of Unreal Engine 4
  • Drawing skills
  • Good understanding of rigging and animation process
Perks:
  • Competitive financial reward
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses)
  • Health insurance
  • Paid vacation and sick leave
  • Culture of diversity & inclusion to unite the most outstanding talents
  • Community of people who understand your game passion

Job Details

Next great challenge is coming:

We are looking for experienced and highly skilled 3D Character Artists, who are striving to work on the best game projects and are not afraid to challenge their skills.

Superpowers
you have are

  • High-poly sculpt in Zbrush;
  • SubD modeling in Max / Maya;
  • Character topology for animation;
  • Cloth simulation in Marvelous Designer;
  • Strong knowledge of anatomy;
  • Experience in working with hard surface;
  • Texturing in Substance Painter;
  • Good understanding of modern pipelines and requirements for the Photorealistic Character creation;
  • Ability to follow and correctly interpret / improve the concept idea;
  • Teamwork skills;
  • Work experience in game projects for PCs and consoles as a Character Artist;
  • Relevant portfolio with examples of works in the corresponding direction;
  • Intermediate English level and above.

You’re a rockstar
if you have

  • Experience creating hair for games;
  • Experience in making creatures;
  • Knowledge of Unreal Engine 4;
  • Drawing skills;
  • Good understanding of rigging and animation process.

As a part of Room 8
studio, you will

  • Create high-poly and low-poly models of photoreal characters and creatures for games on given concepts;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Work with photorealistic texturing;
  • Work with game engines.

Join Us.
get even more!

  • Сompetitive financial reward (yes, we are fair enough);
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  • Health insurance, paid vacation and sick leave;
  • Culture of diversity & inclusion to unite the most outstanding talents;
  • Community of people who understand your game passion.

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