Hi there! My name is Konstantina, I’m the founder of Kaedim. The inspiration for starting Kaedim came back in 2019 when I took a 3D modelling and a 3D animation course at university while studying Computer Science. I remember thinking, “How hard can it be?” The answer turned out to be: very.
From trying to address my own frustration, fast forward four years later:
The problem we are working towards solving is incredibly hard, but it’s what makes our work unique and rewarding. We are building Kaedim one day at a time and looking for ambitious people to join our mission. If you're driven and ready to solve complex problems, Kaedim is the place for you!
Here is how we work: GitHub link.
Check out our recent demo and our website.
Please Note: The salary ranges provided above are specific to San Francisco. Below are the corresponding salary ranges for other locations, based on 0-5 years of experience:
For working with us you:
Responsibilities
Nice to haves
However, there is a big problem. Although demand is big and rising, supply is limited and highly manual. This is because digital 3D asset creation is a labour-intensive, time-consuming process. 3D artists are highly skilled people who spend years learning the steep learning curve software that allows them to create 3D content.
This is the problem we have set out to solve.
We are building ML algorithms that turn 2D images, art and sketches into 3D models and we are focused on the applications of the technology for games and e-commerce. We are also building a web app that our customers use to track all their content creation, as well as an API.