Senior Environment Artist

1 Month ago • All levels

About the job

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are best known for developing the Warhammer: Vermintide and Warhammer 40,000: Darktide franchises, and have also contributed to the development of several AAA titles.

We have grown quite a bit over the last few years and are almost two-hundred “Sharks” now, but we still embrace the same values that we started with. At Fatshark, we believe in creative freedom and value the voices from all disciplines. Your input will be integral in shaping the artistic direction of our projects, ensuring that each game reflects our collective vision. You will have the opportunity to work in a dynamic and inclusive environment that encourages experimentation and innovation. We take pride in our unique studio culture, known for our quirky traditions like internally designed socks, hack weeks, and Friday social play.

The role

As a Senior Environment Artist at Fatshark, you will be at the forefront of crafting the visually stunning and immersive environments that define our games; in this case our upcoming fantasy game world.

Your creative expertise will be pivotal in shaping the aesthetic and atmospheric elements that bring our worlds to life. Working closely with our talented art team and collaborating with other departments, you will ensure that the highest quality assets and environments are produced, significantly enhancing the overall visual experience for players.

Join us and become part of a team that thrives on passion, creativity, and collaboration. As a Senior Environment Artist, you will not only help create captivating game worlds but also contribute to a vibrant workplace where your ideas and talents are celebrated. If you are driven by a love for gaming and a desire to push the boundaries of visual storytelling, we would love to have you on board.

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Dog friendly office located in central Stockholm

What you'll do

  • Create high, low, and mid-poly models for environmental scenes, including modular structures, foliage, terrain, set/hero pieces, vehicles, weapons, and pickups etc
  • Work extensively with Unreal Engine to bring environments to life
  • Use Blender as the primary tool for 3D modeling, ensuring seamless integration with our pipelines (other preferences are also considered)
  • Develop textures and materials using Substance Designer and Substance Painter
  • Research and gather references to maintain a high level of visual fidelity
  • Optimize environment assets for performance while maintaining visual quality
  • Collaborate closely with the Art Director, Concept Artists, other 3D Artists and other team members, fostering effective communication and iteration
  • Ensure all art assets adhere to the project's visual style and technical constraints
  • Provide mentorship and guidance to junior artists, fostering a culture of creative collaboration and excellence
  • Contribute to the continuous improvement of our art pipelines and workflows

Required qualifications

  • Previous experience as a Senior Environment artist in a professional game development setting
  • Shipped at least one game title
  • Good understanding of the PBR material pipeline
  • Proficiency in Unreal Engine
  • Proficiency in industry-standard 3D modeling software, preferably Blender
  • Strong understanding of game development processes and team dynamics
  • Excellent knowledge of perspective and expertise in conveying form and shape in 3D
  • Proficiency in Substance Designer and Substance Painter for texture and material creation
  • Proficiency in tools like Photoshop or equivalent for texture creation
  • Strong communication skills and high proficiency in English
  • Ability to work effectively in a collaborative team environment

Bonus qualifications

  • Experience working on AAA game titles
  • Previous experience in a leadership position
  • Technical and detail-oriented mindset with a strong interest in game design
  • Familiarity with other 3D software such as Maya or 3ds Max
  • Experience in sculpting using software like Zbrush, 3D Coat or similar
  • Knowledge of shader creation
  • Passion for gaming and a deep understanding of the industry

Application details

We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.

We look forward to review applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)
Start: ASAP 2024
Form of Employment: permanent, full-time

About The Company

We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees, we develop and publish titles for both consoles and PC. 


We create unique game experiences with titles such as Lead and Gold, Krater, Bloodsports.tv, Warhammer: End Times - Vermintide & Warhammer: Vermintide 2, as well as our upcoming game Warhammer 40,000: Darktide.


At Fatshark, we believe the best moments are experienced together, it’s what influences our work and us as a studio. In our games, you are given the freedom to succeed or fail trying as a group. And that’s exactly the way we like it.

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

Stockholm County, Sweden (On-Site)

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