Senior Environment Artist - Unannounced Game

2 Months ago • Upto 10 Years • Concept Art • Technical Art

About the job

Job Description

Experienced Environment Artist needed to create immersive worlds for a new, unannounced game using UE5. You'll own large environments, work across the full art cycle, and collaborate with other teams to ensure a visually stunning and engaging experience for players. Must have strong portfolio showcasing environment art, proficiency in Maya, Substance, Photoshop, and Z-Brush, Unreal Engine experience, and a deep understanding of game development processes.
Must have:
  • Environment Art
  • Unreal Engine
  • Game Development
  • Maya, Substance
Good to have:
  • Z-Brush
  • Photoshop
  • Lighting Expertise
  • Art Style Adaptation
Perks:
  • Private Healthcare
  • Flexible Working
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Description

Are you an experienced Environment Artist who wants to build a rich immersive world on a brand-new game with a hugely popular IP?

As a Senior Environment Artist on this unannounced project being developed in UE5, you will apply your proven experience to create large and complex areas of the game environments for players to explore and admire, while having an excellent gameplay experience.

This is a role for an artist with proven skills across the full environment art cycle including block outs, content, architectural work, organic work and props. You’ll have the opportunity to communicate cross-functionally in an effective manner, working with the wider art and design teams to be a high impact team member and to make your and the rest of the team’s vision a reality.

 

What you’ll be doing:

  • Own and deliver large and complex areas of the game environment.
  • Autonomously produce inspiring benchmark quality environment assets adhering to the art direction of the game in consideration of technical constraints.
  • Guarantee visual consistency by understating and following the art style guide.
  • Use mechanisms and strong artistic judgment to evaluate asset quality and correct accordingly
  • Work collaboratively with designers and the wider art team to produce the best player focussed interactive experience
  • Research, collate and prepare reference and source materials as required for the creation of in game environments.
  • Ensure the technical delivery of frame rate with consideration of budgets, lighting and shaders.
  • Work with Outsource teams providing on point feedback and integrating artwork as needed.
  • Be a major driver and voice in cross discipline visual development, brainstorms, and pitches.
  • Share knowledge and level up via mentoring, coaching and critique sessions those more junior in your craft.
  • Effectively scope, plan and time cost out deliverables.
  • Create technical documentation to support visual direction e.g. – production guides.
  • Encourage, promote, and build good team and studio morale in an open, creative environment .

What we’re looking for:

  • A strong portfolio demonstrating full environment work (not just props) in both 3D software and game engine covering; modelling, surfacing, texturing and lighting.
  • Full proficiency in modern game development software; Maya, Substance, Photoshop, Z-Brush.
  • Strong experience with Unreal Engine or similar game engines.
  • Proven experience of full game development cycles from concept to completion of live product releases.
  • Demonstrable technical knowledge of real-time engine budgets and optimizations
  • Knowledge and expertise of the fundamental art principles (colour, composition, value/ lighting, anatomy, form, perspective).
  • Ability to deconstruct, understand and adapt to various art styles replicating them successfully.
  • A deep artistic toolbox with multiple approaches and processes to visual development and problem solving.
  • A strong enthusiasm for games and a deep understanding of game development processes

 

What we offer:

When you join Jagex you can look forward to a generous Perks & Benefits package including:

  • Private Healthcare, including Dental Plan.
  • Minimum 6% Pension contributions.
  • Employee Assistance Programme & onsite Counselling.
  • Life Insurance.
  • Discretionary annual performance bonus.
  • Enhanced family leave policies from day 1.
  • Flexible working hours.
  • 25 days annual leave + Bank holidays & the option to buy/sell holidays + so much more!

 

Collaboration is at the heart of Jagex. We love getting together with our teams to share ideas and socialise.

If you live in the UK, we offer a flexible working model that empowers you to work in the way that suits you best, while also getting the best from your working relationship with all the great people you’ll be connecting with here. We support you to be set up for success no matter where you log in.

Flexibility really is the key to how we set up working schedules, we’ll discuss your needs with you and be transparent about the working schedules of the team you’ll be working with during our interview process.

 

About Jagex:

Make forever games with us.

Jagex is a thriving international games company with a growing library of forever game IPs for core gamers. We have such huge expertise at running games for the long term that we re-define expectations for what evergreen success looks like.

We create spaces for our players to come together – with each other and with us – inside and outside of our games. We empower our players with real influence on the game’s evolution. We help our players belong. Our community experiences give players a greater stake in what they’re playing, creating loyal forever fans.

These strengths inform our vision of our studio as a thriving international games company with a growing library of forever game IPs for core gamers. Our forever games will nurture sizable communities whose loyalty provides consistent revenues.

This in turn drives our mission: We create forever fans by empowering our community. We give players experiences worthy of their long-term time investment and actively collaborate with them to shape the games and the community for the better.

If this is something you want to be a part of, get in touch.

We have 500 of the industry’s most talented individuals in our Cambridge studio; if you share our values and ambition, we’d love to talk to you. Worried you don’t meet all the requirements in the spec? Your attitude, fresh perspective and experience is just as important to us; if you think this could be the perfect job for you, let’s talk.

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About The Company

A leader in creating deep and engaging forever games on PC, Console & Mobile that empower our communities. Jagex was founded in 2001 and is today one of the UK’s biggest and most respected video game developers and publishers.


Famed for its flagship MMOs RuneScape and Old School RuneScape, Jagex has welcomed more than 300 million player accounts to its world and created a $1bn lifetime franchise revenue. Today the RuneScape franchise exists beyond running games in live operations; our titles are forever games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds.


Both RuneScape and Old School RuneScape, on PC and mobile, offer ever-evolving, highly-active worlds and our community-focused development ethos empowers players to have a real say in how each game is shaped.


Jagex has added to its skill set with the acquisitions of Pipeworks and Gamepires in 2022, bringing our expertise to titles such as SCUM, helping to make SCUM a forever game. It also works with external partners on products such as Melvor Idle and This Means Warp; bringing these titles to new and existing audiences.


Jagex employs more than 600 people at its Cambridge headquarters and around the world at Pipeworks in North America, and Gamepires in Europe. We’re always on the hunt for talented people to work across the business, to help the company to achieve its goals.

England, United Kingdom (Remote)

England, United Kingdom (On-Site)

England, United Kingdom (Remote)

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