Facial Animator

1 Month ago • All levels • Animation

Job Summary

Job Description

As a Facial Animator at Cloud Imperium Games, you'll be instrumental in bringing characters to life in their acclaimed space simulator. Responsibilities include creating realistic facial animations using Faceware's Mark IV and traditional hand-key techniques. You'll collaborate with actors on set, work closely with other departments (Motion Capture, Audio), and contribute to pipeline development. The role requires advanced knowledge of Maya, MotionBuilder, and excellent communication skills. You'll be part of a team dedicated to achieving industry-leading facial animation quality and pushing the boundaries of gaming technology.
Must have:
  • Advanced Maya & MotionBuilder skills
  • Create realistic facial animations
  • Excellent communication & teamwork
  • Problem-solving & innovation
  • Collaboration with other teams

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Facial Animator, you will be part of a team of Facial Animators dedicated to bringing to life the facial and dialogue performances of all characters at CIG. That’s right, if it has a face, we’re the ones they call on! You’ll be creating realistic, industry leading facial animation from high-quality head cam footage of top talent, as well as hand-keyed animation as and where required.

Our team is also involved in all performance captured shoots that take place in our in-house motion capture stage. This means face to face contact with our actors on set and the collaboration with all other supporting teams including the Motion Capture team and Audio department.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.

For more information about life at Cloud Imperium Games, check this out -https://youtu.be/cXjp7SRBpIA

What do our Facial Animators do?

  • Create stunning 1 to 1 facial animation with the use of Faceware’s Mark IV hardware and software.
  • Create realistic facial animation using traditional hand-key techniques.
  • Represent the department on performance capture shoots.
  • Work with the Animation Director, Facial Animation Lead, and senior animators on implementing facial animations within the game engine.
  • Bring new ideas to the table to develop the pipeline procedure.
  • Troubleshoot and resolve issues that might arise.
  • Collaborate with other departments throughout the CIG studios.

What do we expect from our Facial Animators?

  • Advanced knowledge of Maya, MotionBuilder, and other equivalent software.
  • Ability to create fluid, smooth, realistic animations with 3D characters. This must be demonstrated within a showreel.
  • Ability to gather, analyse, and act on feedback from the team, openness to critique and willingness to improve.
  • Ability to identify technical and developmental risks and obstacles while creating innovative solutions to overcome them.
  • Excellent communication skills and the ability to work well with others, including those outside of the department.
  • Eager to challenge your own ideas and those of your peers – we thrive to be the best!

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

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