Technical Artist

3 Months ago • All levels • Technical Art

Job Summary

Job Description

As a Vehicle Technical Artist at CIG, you'll be part of a team creating high-fidelity vehicle assets for Star Citizen and Squadron 42. Responsibilities include hands-on implementation, performance optimization, rigging, skinning, asset markup, and supporting the vehicle content team. You will work closely with art and programming teams, develop and improve pipelines using tools like 3DS Max, MaxScript, and Python, and investigate new techniques. The role involves bringing ships to life through animation and physics tuning, and ensuring assets are technically sound for use in the games. CIG has a reputation for creating complex, characterful vehicles that are more like mini-game levels, and you'll be contributing to their already impressive library of nearly one hundred ships.
Must have:
  • Rigging and animation in 3DS Max
  • Performance optimization
  • Scripting (MaxScript, Python)
  • Collaboration with art and programming teams
  • Technical asset setup

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Vehicle Technical Artist at CIG you will be joining a robust team of world-class 3D Artists, Engineers and Designers who are creating some of the most unique, high fidelity vehicle assets seen in games to date.

You will be an integral part of the creation process for vehicles in Star Citizen and Squadron 42, getting involved with hands on implementation, performance optimisation, rigging, skinning, asset markup and supporting the rest of the vehicle content team in producing these complex and unique vehicles for the game.

Working on the Vehicles within Star Citizen and Squadron 42 will mean working with a team that has distinguished itself for its creativity and ability to deliver nearly a hundred ships so far and these are much more than just simple vehicles in the game, they have an identity and characters and are to scale that they are more easily compared to entire multiplayer levels, that happen to fly around too.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole. 
 

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA

What does a Technical Artist at CIG do?

  • Work closely with the Art Groups and Programmers to effectively produce technically correct art content.
  • Bring ships to life with a mixture of rigging, animating and physics tuning using 3DSMax.
  • Help shape and evolve art pipelines, including proprietary tools, software, plug-ins, and game technology.
  • Writes new MaxScript, Python tools in 3DS Max and into our game engine, to enhance pipeline.
  • Check assets in terms of technical setup for their usage in Star Citizen and Squadron 42.
  • Investigates new techniques, assists in prototyping, and helps other developers with technical roadblocks.
  • Supporting our growth culture and advocating knowledge sharing.

What do we expect from our Technical Artists?

  • Someone who is passionate about innovation, improving pipelines, developing new tools, and adapting to new technologies.
  • Demonstrate relevant experience in the game development industry.
  • Experience in 3DS Max/Maya and Photoshop.
  • Comfortable working with scripting and programming languages.
  • Someone who loves to be part of a passionate team and can communicate effectively.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

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